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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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van der Geest, Thea – Computers and Composition, 1987
Describes the creation and development of a computer software package called SPIRIT which assists secondary students in all phases of the writing process. (NKA)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Design Requirements
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Clabaugh, Sue – College & University Media Review, 1998
Describes the instructional, scheduling, and equipment needs that led to the design of "technology classrooms" at University of Maryland. Defines technology classrooms and discusses the development of design principles, procurement and installation, establishment of technology-support services, and lessons learned. (AEF)
Descriptors: Classroom Design, Computer Assisted Instruction, Computer System Design, Computer Uses in Education
Scarcella, Joseph A.; Lane, Kenneth E. – 2000
For educators interested in developing Web sites, four major issues should be addressed--ethics, prerequisites, design, and layout. By giving attention to these four areas, teachers will develop Web sites that improve their teaching and increase the opportunities for student learning. Each of these areas is addressed in detail, including:…
Descriptors: Computer Assisted Instruction, Computer System Design, Computer Uses in Education, Design Requirements
Rollins, Sami; Almeroth, Kevin – 2002
A number of university campuses have undertaken the development of digital classrooms that enable presentation of digital media and digital lecture recording. Deploying the infrastructure for a digital classroom is difficult at best even for a technically savvy person. As people from many disciplines become interested in building similar digital…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences
Boyle, Tom; And Others – 1994
Six conference panel discussions on uses of technology in education are presented. The first panel, "The Use of Hypermedia in the Teaching and Learning of Programming" (Tom Boyle, Chair, and others) discusses achievements in hypermedia-based instruction, design needs, and experiences. The second panel, "Virtual Clayoquot Video…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Mediated Communication, Computer Uses in Education
Burgstahler, Sheryl – 2001
This report discusses access issues related to distance learning for individuals with disabilities and presents design considerations for assuring that a course is accessible to potential instructors and students with a wide range of disabilities. The field of universal design provides a framework for this discussion. It begins by describing…
Descriptors: Access to Computers, Access to Education, Accessibility (for Disabled), Computer Assisted Instruction