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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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Shin, Sammy K.; Locatis, Craig N. – Journal of Computing in Higher Education, 1996
PLUS, an authoring system designed to develop cross-platform courseware for different computer types, was evaluated for its portability (ability to run on multiple platforms without adjustment). The procedures and computer equipment used are described, and results are presented. It is concluded that PLUS produces highly portable programs. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
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Lewin, Cathy – Journal of Computing in Childhood Education, 1997
Examines contributions of computer-assisted reading software (CARS) to current teaching practice. Presented framework for evaluating the technical and pedagogic characteristics of CARS. Described case study using proposed framework to evaluate the use of talking books software in British schools. Cognitive and affective benefits are identified.…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Computer Uses in Education
Wright, Barbara A. W., Ed.; Cantrell, Catherine, Ed. – 1993
This guide is intended to assist basic skills and/or literacy instructors, administrators, and tutors in selecting appropriate educational software, hardware, and instructional systems. Discussed first are the software evaluation process on which the guide is based, the evaluation form used, and the guide's organization. Section 2 lists the more…
Descriptors: Adult Basic Education, Annotated Bibliographies, Basic Skills, Check Lists
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
McLaughlin, Pamela – 1988
The seventh in a series and the third annual update, this annotated bibliography provides an overview of the literature entered in the ERIC database in 1987 on computer use in elementary and secondary education, adult education, and special education. The first of four sections provides a list of overview documents on computer assisted…
Descriptors: Adult Education, Annotated Bibliographies, Computer Assisted Instruction, Computer Assisted Testing
Elliott, Alison – AECA Resource Book Series, 1996
Research has supported the idea that the use of computers in the education of young children promotes social interaction and academic achievement. This resource booklet provides an introduction to computers in early childhood settings to enrich learning opportunities and provides guidance to teachers to find developmentally appropriate software…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Software, Computer Software Evaluation
McLaughlin, Pamela – 1989
This annotated bibliography provides an overview of literature entered into the ERIC database in 1988 on computer use in elementary and secondary education, adult education, and special education. The first of four sections provides a list of overview documents on: computer-assisted instruction. Focusing on special applications, the second section…
Descriptors: Adult Education, Annotated Bibliographies, Artificial Intelligence, Computer Assisted Instruction