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Yadu Prasad Gyawali; Meghna Mehndroo – International Journal of Education and Development using Information and Communication Technology, 2024
The incorporation of computer technology in higher education has experienced substantial expansion and evolution in recent years. This study aims to examine the possibilities and problems that emerge throughout the integration process. Through an analysis of the multifaceted components associated with integrating computer technology within higher…
Descriptors: Technology Integration, Computers, Access to Education, Independent Study
Waight, Noemi; Chiu, Ming Ming; Whitford, Melinda – Journal of Science Education and Technology, 2014
This study contributed to our understanding of those factors that serve as predictors of science teachers' selection and use of technologies and more specifically, how selection and usage was realized among teachers of different science disciplines. Notable descriptive statistics were examined, and we tested an explanatory model of how…
Descriptors: Science Teachers, Secondary School Science, High Schools, Predictor Variables
Yang, Jie Chi; Chen, Sherry Y. – Computers & Education, 2010
Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support. To this end, there is a need to examine how human factors affect learners' reactions to the use of a digital game to support geometric learning. In…
Descriptors: Spatial Ability, Geometric Concepts, Gender Differences, Geometry
Burgess, Melissa; Caverly, David C. – Journal of Developmental Education, 2010
In a previous Techtalk column, Peterson and Caverly (2005) introduced the Community of Inquiry (CoI) model (Garrison, Anderson, & Archer, 2001) as a guide for online learning. The CoI model has maintained longevity and applicability to a variety of both synchronous and asynchronous technologies (Ice, Curtis, Phillips, & Wells, 2007). In this…
Descriptors: Electronic Learning, Distance Education, Online Courses, Computer Assisted Instruction
Warburton, Steven – British Journal of Educational Technology, 2009
"Second Life" (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching. The context is set by…
Descriptors: Teaching Methods, Computer Assisted Instruction, Computers, Internet
Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
Williams, Brett; Boyle, Malcolm; Molloy, Andrew; Brightwell, Richard; Munro, Graham; Service, Melinda; Brown, Ted – Research in Learning Technology, 2011
Computers and computer-assisted instruction are being used with increasing frequency in the area of undergraduate paramedic education. Paramedic students' attitudes towards the use of e-learning technology and computer-assisted instruction have received limited attention in the empirical literature to date. The objective of this study was to…
Descriptors: Foreign Countries, Electronic Learning, Allied Health Personnel, Online Courses
Clough, G.; Jones, A.C.; Mcandrew, P.; Scanlon, E. – Journal of Computer Assisted Learning, 2008
There has been increasing interest in informal learning in recent years alongside interest in how such learning can be supported by technology. However, relatively little is known about the extent to which adults make use of their own mobile devices to support informal learning. In this study, a survey was used to investigate whether, and to what…
Descriptors: Computers, Telecommunications, Adult Learning, Informal Education
Bush, Michael D. – CALICO Journal, 2008
Learning a second language is a challenging endeavor, and, for decades now, proponents of computer-assisted language learning (CALL) have declared that help is on the horizon. As documented not only in the "CALICO Journal" over its 25-year history but also in other scholarly venues, research has demonstrated the value of CALL. Nevertheless,…
Descriptors: Delivery Systems, Research and Development, Textbooks, Computer Assisted Instruction
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests
Schmid, Richard F.; Miodrag, Nancy; Di Francesco, Nathalie – Journal of Research on Technology in Education, 2008
This study involved the analysis of the complex interactions that take place between tutors and preschool children using a computer during early literacy tutoring sessions. Eight five-year-old pre- and early-readers attending a childcare centre participated in daily 20-minute tutoring sessions for two weeks. The literacy software (a beta version)…
Descriptors: Grounded Theory, Preschool Children, Computers, Tutors
Corbeil, Joseph Rene; Valdes-Corbeil, Maria Elena – EDUCAUSE Quarterly, 2007
Mobile learning is defined as the intersection of mobile computing (the application of small, portable, and wireless computing and communication devices) and e-learning (learning facilitated and supported through the use of information and communications technology). Consequently, it comes as no surprise that sooner or later people would begin to…
Descriptors: Textbooks, Computers, Educational Technology, Distance Education
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Moallem, Mahnaz; Kermani, Hengameh; Chen, Sue-Jen – Computers in the Schools, 2006
Reports show that handheld, wireless computers, once used by business professionals to keep track of appointments, contacts, e-mail, and the Internet, have found their way into classrooms and schools across the United States. However, there has not been much systematic research to investigate the effects of these new technology tools on student…
Descriptors: Student Attitudes, Outcomes of Education, Telecommunications, Computers