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Lin, Grace Hui Chin – Online Submission, 2021
This presentation suggests the international readers to apply YouTube (Albahlal, 2019; Jackman, 2019; Maziriri, 2020) as the auxiliary material for students. In the research of this study, university students cooperate to prove this point. The methodology of this project is by quantitative study and narratively qualitative study. In middle part of…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
Qurat-ul-Ain; Shahid, Farah; Aleem, Muhammad; Islam, Muhammad Arshad; Iqbal, Muhammad Azhar; Yousaf, Muhammad Murtaza – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The technology works as a catalyst through which many changes occur in the learning approaches, teaching methodologies, research arena, in the work environment and in the use of information and knowledge. Helping students to learn using technological tools rather than using conventional techniques has become more popular in the 21st century in…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Trausan-Matu, Stefan; Dascalu, Mihai; Rebedea, Traian – International Journal of Computer-Supported Collaborative Learning, 2014
Chat conversations and other types of online communication environments are widely used within CSCL educational scenarios. However, there is a lack of theoretical and methodological background for the analysis of collaboration. Manual assessing of non-moderated chat discussions is difficult and time-consuming, having as a consequence that learning…
Descriptors: Computer Mediated Communication, Feedback (Response), Cooperative Learning, Computer Assisted Instruction
Rebetez, Cyril; Betrancourt, Mireille; Sangin, Mirweis; Dillenbourg, Pierre – Instructional Science: An International Journal of the Learning Sciences, 2010
Animated graphics are extensively used in multimedia instructions explaining how natural or artificial dynamic systems work. As animation directly depicts spatial changes over time, it is legitimate to believe that animated graphics will improve comprehension over static graphics. However, the research failed to find clear evidence in favour of…
Descriptors: Animation, Computer Graphics, Short Term Memory, Multimedia Instruction
Shao, Kun; Maher, Peter – Interactive Technology and Smart Education, 2012
Purpose: Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using…
Descriptors: Computer Assisted Instruction, Active Learning, Telecommunications, Computer Networks
Karlsson, Goran – International Journal of Computer-Supported Collaborative Learning, 2010
This case study reports on how students, working collaboratively, interpret and construct a written report of the events described in animated educational software. The analysis is based on video recordings of two upper-secondary-school students while they are endeavouring to construe an animated sequence of the mouldering process. How the…
Descriptors: Animation, Computer Software, Scientific Concepts, Educational Technology
Doymus, Kemal; Karacop, Ataman; Simsek, Umit – Educational Technology Research and Development, 2010
This study investigated the effect of jigsaw cooperative learning and animation versus traditional teaching methods on students' understanding of electrochemistry in a first-year general chemistry course. This study was carried out in three different classes in the department of primary science education during the 2007-2008 academic year. The…
Descriptors: Control Groups, Cooperative Learning, Energy, Science Tests
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Jiman, Juhanita – 2002
This paper discusses the use of Virtual Reality (VR) in e-learning environments where an intelligent three-dimensional (3D) virtual person plays the role of an instructor. With the existence of this virtual instructor, it is hoped that the teaching and learning in the e-environment will be more effective and productive. This virtual 3D animated…
Descriptors: Animation, Artificial Intelligence, Computer Assisted Instruction, Cooperative Learning
Bertoletti, Ana Carolina; Moraes, Marcia Cristina; da Rocha Costa, Antonio Carlos – 2001
The SAGRES system is an educational environment built on the Web that facilitates the organization of visits to museums, presenting museum information bases in a way adapted to the user's characteristics (capacities and preferences). The system determines the group of links appropriate to the user(s) and shows them in a resultant HTML page. In…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Interfaces