Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Assisted Instruction | 213 |
Computer Simulation | 213 |
Courseware | 213 |
Higher Education | 71 |
Microcomputers | 55 |
Elementary Secondary Education | 46 |
Science Instruction | 44 |
Foreign Countries | 36 |
Computer Uses in Education | 33 |
Educational Technology | 31 |
Instructional Design | 31 |
More ▼ |
Source
Author
Moore, John W., Ed. | 3 |
Podany, Zita | 3 |
Black, John B. | 2 |
Borsook, Terry K. | 2 |
Coleman, D. Wells | 2 |
Collis, Betty | 2 |
Ediger, Marlow | 2 |
Eshet, Yoram | 2 |
Henderson, Lyn | 2 |
Jensen, Robert J. | 2 |
Klemes, Joel | 2 |
More ▼ |
Publication Type
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Secondary Education | 1 |
Location
Netherlands | 6 |
Australia | 4 |
United Kingdom | 4 |
Canada | 2 |
Hawaii | 2 |
Spain | 2 |
United Kingdom (Great Britain) | 2 |
China | 1 |
France | 1 |
Indiana | 1 |
Israel | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
McNamara, Jennifer; Bent, Margaret; Grace, Paul – Journal of Applied Testing Technology, 2019
Certification is often viewed to promote lifelong professional development. Industry accreditation agencies include standards for the Maintenance of Certification (MOC) that emphasize the measurement or promotion of continued competency throughout an individual's professional career. In 2013, NBCOT partnered with BreakAway Games to create the…
Descriptors: Computer Simulation, Game Based Learning, Certification, Mandatory Continuing Education
Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
Jager, Sake, Ed.; Bradley, Linda, Ed.; Meima, Estelle J., Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2014
The theme of EUROCALL 2014 was "CALL Design: Principles and Practice," which attracted approximately 280 practitioners, researchers and students from computer-assisted language learning (CALL) and related disciplines of more than 40 different nationalities. Over 170 presentations were delivered on topics related to this overarching…
Descriptors: Conferences (Gatherings), Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts

Fuller, Kenneth – Science and Children, 1986
Describes how electronic games can help students of varying abilities in building hypotheses and in designing and conducting experiments. Reviews two simulation programs and provides suggestions for classroom instruction. (ML)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Ecology

Broderick, Bill; Caverly, David C. – Journal of Developmental Education, 1992
Provides brief descriptions of interactive tutorial and simulation programs for reading, writing, and mathematics; and of drill-and-practice courseware packages. (DMM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Slotnick, Robert S.; Jeger, Abraham M. – 1985
This paper describes a demonstration of an instructional package consisting of original, interactive microcomputer-based simulations and accompanying faculty and student guides designed to assist in teaching introductory psychology. An Apple IIe computer and color monitor were used. The paper contains: (1) a purpose statement; (2) a brief summary…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Higher Education
Shibli, M. Abdullah – Collegiate Microcomputer, 1990
Describes a two-stage experiment that was designed to explain binomial distribution to undergraduate statistics students. A manual coin flipping exercise is explained as the first stage; a computerized simulation using MINITAB software is presented as stage two; and output from the MINITAB exercises is included. (two references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiments

Parkinson, Brian – Information Services & Use, 1998
Describes Design Builder, interactive multimedia software that was developed to enable undergraduate engineers to experience working in a concurrent environment without direct and specialized teaching-staff support, and to provide an interactive and intelligent simulation environment from which users may develop a culture that introduces…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Coleman, D. Wells – Simulation/Games for Learning, 1988
Addresses the potential of conversational simulations for computer-assisted language learning (CALL) and reasons why this potential is largely untapped. Topics discussed include artificial intelligence; microworlds; parsing; realism versus reality in computer software; intelligent tutoring systems; and criteria to clarify what kinds of CALL…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Conversational Language Courses

Coleman, D. Wells – System, 1985
Describes TERRI, a computer-assisted simulation lesson in English imperatives for students of English as a foreign language. The program sets a goal (in terms of object locations) for the student who then orders TERRI to relocate individual objects. The program checks the student's grammar and vocabulary, commenting on errors. (SED)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, English (Second Language)