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Siu-Cheung Kong; Yi-Qing Wang – British Journal of Educational Technology, 2021
This study expands the scope of cognitive evaluation theory (CET) with flow theory by providing a potential explanation for the missing link between motivation and motivational outcomes of students in visual programming learning. It aims to investigate how parental roles impact young students' flow experience in learning from the parents' point of…
Descriptors: Elementary School Students, Parents, Parent Influence, Parent Participation
Feurzeig, Wallace – International Journal of Computers for Mathematical Learning, 2010
This paper describes the creation and early uses of Logo. It includes a brief summary of more recent work on Logo-derived languages and learning applications. It closes with a lament on the unrealized potential of student programming languages as empowering tools for knowledge construction and learning.
Descriptors: Educational History, Learning Strategies, Creativity, Programming Languages
Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking

Tillman, Frank – Computer Assisted Language Learning, 1997
The effects and potential of a hypermedia user's participation in fiction and film creation are discussed, focusing on how the technology can assist an individual in departing from conventional forms of reading and writing. Contemporary trends in hypermedia fiction are examined, and its use of creativity and intelligence are discussed. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Creativity, Fiction
Hedbring, Charles – Behavior Analyst Today, 2005
In all likelihood, currently employed therapists and teachers grew up with computer technology. Part of their computer culture included programming computers for entertainment using popular consumer software like Microsoft Basic. Within this social-educational milieu, the "FACTS+" curriculum represents one long-term project covering the…
Descriptors: Computer Software, Programming, Public Schools, Open Source Technology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers