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Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies
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Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
This paper describes a study aimed to identify most common impediments related to the introduction of an open-source mathematical software package GeoGebra. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges…
Descriptors: Inservice Teacher Education, Workshops, Teacher Attitudes, Use Studies
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McNulty, John A.; Sonntag, Beth; Sinacore, James M. – Anatomical Sciences Education, 2009
Web-based computer-aided instruction (CAI) has become increasingly important to medical curricula. This multi-year study investigated the effectiveness of CAI and the factors affecting level of individual use. Three CAI were tested that differed in specificity of applicability to the curriculum and in the level of student interaction with the CAI.…
Descriptors: Medical Students, Cognitive Style, Computer Assisted Instruction, Student Surveys