Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 20 |
Descriptor
Computer Assisted Instruction | 62 |
Decision Making | 62 |
Instructional Design | 39 |
Computer Simulation | 15 |
Computer Software | 15 |
Foreign Countries | 14 |
Educational Technology | 12 |
Teaching Methods | 12 |
Models | 11 |
Problem Solving | 11 |
Learning Processes | 10 |
More ▼ |
Source
Author
Powell, James | 2 |
Allen, Dwight W., Ed. | 1 |
Amelie Vrijdags | 1 |
Andrews, Sandra | 1 |
Annelies Raes | 1 |
Atkinson, Richard C. | 1 |
Babb, John S. | 1 |
Barrie, Elizabeth | 1 |
Blank, Deborah E. | 1 |
Booth, Austin | 1 |
Borro-Escribano, Blanca | 1 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 7 |
Researchers | 3 |
Administrators | 1 |
Teachers | 1 |
Location
United Kingdom | 5 |
Australia | 3 |
Canada | 2 |
Italy | 2 |
Singapore | 2 |
Spain | 2 |
Spain (Madrid) | 2 |
United States | 2 |
Asia | 1 |
Belgium | 1 |
Brazil | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Rotter Internal External… | 1 |
What Works Clearinghouse Rating
Eglington, Luke G.; Pavlik, Philip I., Jr. – Grantee Submission, 2022
An important component of many Adaptive Instructional Systems (AIS) is a 'Learner Model' intended to track student learning and predict future performance. Predictions from learner models are frequently used in combination with mastery criterion decision rules to make pedagogical decisions. Important aspects of learner models, such as learning…
Descriptors: Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Processes, Individual Differences
Wang, Tingting; Zheng, Juan; Tan, Chengyi; Lajoie, Susanne P. – Journal of Computer Assisted Learning, 2023
Background: Computer-based scaffolding has been intensively used to facilitate students' self-regulated learning (SRL). However, most previous studies investigated how computer-based scaffoldings affected the cognitive aspect of SRL, such as knowledge gains and understanding levels. In contrast, more evidence is needed to examine the effects of…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Computer Assisted Instruction, Intelligent Tutoring Systems
van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Siem Buseyne; Amelie Vrijdags; Annelies Raes – International Journal of Designs for Learning, 2023
Collaborative Problem Solving (CPS) skills are receiving increased attention in the current workforce and in lifelong learning. In learning and labor contexts, successful teamwork is however not always guaranteed, due to several reasons, such as an unequal level of individual participation. Training in CPS for all groups is therefore needed.…
Descriptors: Problem Solving, Cooperative Learning, Labor Force Development, Teamwork
Mangaroska, Katerina; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2019
As the fields of learning analytics and learning design mature, the convergence and synergies between the two are becoming an important area for research. This paper intends to summarize the main outcomes of a systematic review of empirical evidence on learning analytics for learning design. Moreover, this paper presents an overview of what and…
Descriptors: Data Analysis, Instructional Design, Learning Activities, Databases
Means, Tawnya; Raymond-Hagen, Linda; Swindell, Andrew; Shellgren, Maddie; Gay, Kristen; Taylor, Deborah L.; Barrie, Elizabeth; Vick, Matt; Culver, Jennifer; White, Jessica; Gering, Carol; Herron, Josh; Lashley, Jonathan – Online Learning Consortium, 2023
The 2022 Online Learning Consortium (OLC) Blended Learning Symposium was a response to the events of the past decade, such as an absence of a concerted blended learning program, the pandemic, flagging student interest in higher education, technology's explosive development, and pressures to reconsider what constitutes a responsive and effective…
Descriptors: Blended Learning, Teaching Methods, Consortia, Conferences (Gatherings)
Gràcia, Marta; Casanovas, Jordi; Riba, Carles; Sancho, Maria Ribera; Jarque, Maria Josep; Casanovas, Josep; Vega, Fàtima – Computer Assisted Language Learning, 2022
This paper reports the development and validation of a digital application (Assessment Scale of Oral Language at School -- Decision Support System, EVALOE-DSS) for the professional development of teachers aiming to improve their students' linguistic competence. We performed a multiple case study involving seven teachers and their students from…
Descriptors: Teaching Methods, Self Evaluation (Individuals), Oral Language, Second Language Learning
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Rienties, Bart; Lewis, Tim; McFarlane, Ruth; Nguyen, Quan; Toetenel, Lisette – Computer Assisted Language Learning, 2018
Language education has a rich history of research and scholarship focusing on the effectiveness of learning activities and the impact these have on student behaviour and outcomes. One of the basic assumptions in foreign language pedagogy and CALL in particular is that learners want to be able to communicate effectively with native speakers of…
Descriptors: Data Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
Franzen, Marissa Marie Sloan – ProQuest LLC, 2016
The purpose of this research study was to determine if trial and error learning was an effective, practical, and efficient learning method for Technology, Engineering, and Design Education students at the post-secondary level. A mixed methods explanatory research design was used to measure the viability of the learning source. The study sample was…
Descriptors: Engineering Education, Design, Learning Processes, Statistical Analysis
Olmos, Martin; Corrin, Linda – Journal of Asynchronous Learning Networks, 2012
The ability to visualize student engagement and experience data provides valuable opportunities for learning support and curriculum design. With the rise of the use of learning analytics to provide "actionable intelligence" on students' learning, the challenge is to create visualizations of the data, which are clear and useful to the…
Descriptors: Foreign Countries, Computer Graphics, Internet, Open Source Technology
van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
Sadaghian, Shirin; Marandi, S. Susan – Research-publishing.net, 2016
The concept of language learner autonomy has influenced Computer-Assisted Language Learning (CALL) to the extent that Schwienhorst (2012) informs us of a paradigm change in CALL design in the light of learner autonomy. CALL is not considered a tool anymore, but a learner environment available to language learners anywhere in the world. Based on a…
Descriptors: Second Language Learning, Second Language Instruction, Online Courses, Web Based Instruction
Samuels, Jeffrey D. – ProQuest LLC, 2013
Computer-Assisted Language Learning (CALL) is an established field of academic inquiry with distinct applications for second language teaching and learning. Many CALL professionals direct language labs or language resource centers (LRCs) in which CALL software applications and generic software applications support language learning programs and…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Computer Software Selection
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services