Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Assisted Instruction | 10 |
Computer Oriented Programs | 10 |
Design | 10 |
Computer Science Education | 3 |
Educational Technology | 3 |
Handheld Devices | 3 |
Artificial Intelligence | 2 |
Drafting | 2 |
Engineering Education | 2 |
Higher Education | 2 |
Robotics | 2 |
More ▼ |
Source
Computer Assisted Language… | 1 |
IEEE Transactions on Learning… | 1 |
International Association for… | 1 |
Journal of Engineering… | 1 |
Research-publishing.net | 1 |
Author
Publication Type
Reports - Descriptive | 4 |
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 2 |
Guides - Classroom - Teacher | 1 |
Information Analyses | 1 |
Education Level
Elementary Education | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Illinois | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Calle-Martínez, Cristina; Yanes, Lourdes Pomposo; Pareja-Lora, Antonio – Research-publishing.net, 2016
Little by little, (or, simply, MALL) is taking force in the field of education, as it supports language blended learning and language learning ubiquity. The study presented here belongs in the Social Ontology-based Cognitively Augmented Language Learning Mobile Environment (SO-CALL-ME) research project, whose final aim is to design and create…
Descriptors: Business, Computer Oriented Programs, Handheld Devices, Telecommunications
Offner, D. H. – Journal of Engineering Education, 1971
Four prepared computer programs are used as teaching and design aids in a senior-year course. They incorporate more than half of the mathematical models and analysis developed throughout the course. (Author/TS)
Descriptors: College Science, Computer Assisted Instruction, Computer Oriented Programs, Computer Programs
Schwendau, Mark – 1983
Indian Valley Vocational Center (IVVC) has implemented the first vocational computer-aided design (CAD) program in the state of Illinois. The CADAPPLE turnkey system is used by students to do drafting problems assigned from their self-paced workbook "CAD-Tutor." A buddy system allows for students to alternate weeks as operators and…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science Education, Design
Lamos, Joseph P. – 1977
Within the context of a large computer-based instructional system (CBI), the Air Forces Advanced Instructional System, instructional needs and requirements are evaluated as determinants of computer terminal design. It is shown that traditional definitions and uses of computer managed instruction (CMI) and computer assisted instruction (CAI) must…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Storage Devices, Cost Effectiveness
Beazley, William G. – 1974
Design theory should identify candidate designers, specify design behavior to be measured, and discriminate between behavior of designers and nondesigners. A study evaluated different formats of computerized structural display and data entry to measure design behavior. A program using graph theory as an internal data structure in the computer and…
Descriptors: Behavior Theories, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Arumi, Francisco N. – 1974
Computer programs capable of describing the thermal behavior of buildings are used to help architectural students understand environmental systems. The Numerical Simulation Laboratory at the Architectural School of the University of Texas at Austin was developed to provide the necessary software capable of simulating the energy transactions…
Descriptors: Architectural Education, Architectural Programing, Architecture, Building Design
Gallo, Dennis; And Others – 1990
This document contains technology-based learning activities for the Illinois communication technology course at the orientation level (grades 9 and 10). This packet includes a course rationale, course mission statement, course description, course outline, suggested learning objectives for each of the transportation areas, and suggested learning…
Descriptors: Architectural Drafting, Communications, Computer Assisted Instruction, Computer Oriented Programs