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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Wahlstedt, Ari; Pekkola, Samuli; Niemela, Marketta – British Journal of Educational Technology, 2008
In this paper, it is argued that e-learning environments are currently more like "buildings", i.e., learning spaces, rather than "schools", i.e., places for learning. The concepts originated from architecture and urban design, where they are used both to distinguish static spaces from inhabited places, and more importantly, as design objectives.…
Descriptors: Distance Education, Virtual Classrooms, Electronic Learning, Educational Technology

Chang, C-K.; Chen, Gwo-Dong – Journal of Computer Assisted Learning, 1997
Analyzes the requirements for constructing collaborative learning activities in distance computer assisted learning (CAL) systems; shows why an active database can satisfy the requirements with a collaborative homework example; and proposes procedures for using an active database to construct collaborative learning activities in distance CAL…
Descriptors: Computer Assisted Instruction, Computer System Design, Databases, Design Requirements
Murphy, P. J. – 1981
When two biological simulations on evolution and genetics (one originally developed for a conventional university undergraduate course) were introduced into Open University distance education classes, the difficulties encountered required a reappraisal of the concept of using computer simulation for distance learning and decisions on which…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Courseware

Dringus, Laurie P. – Journal of Interactive Instruction Development, 1995
Discussion of the use of the Internet and World Wide Web for interactive distance education courses focuses on the importance of providing iterative usability evaluation of online courses and strategies to ensure effective online course presentation. Design heuristics are suggested, including feedback, help and documentation, and controls for…
Descriptors: Computer Assisted Instruction, Computer Networks, Course Evaluation, Design Requirements
Gilbert, Larry; Moore, David R. – Educational Technology, 1998
Defines social and instructional interaction and outlines key elements influencing the design of adaptive computer-mediated learning. Discusses options for the design of interactivity: Web-based, groupware, programming tools, and hybrid course design programs; proposes a graphical model for choosing design tools balancing interactivity and…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development, Courseware
Bacsich, P. D. – 1981
The development and evaluation of a potential viewdata-style delivery system for computer assisted learning (CAL) at the Open University are described. First examined are Open University problems with CAL and television delivery systems, which resulted in the consideration of a viewdata approach involving allocation of a small central processor to…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Design Requirements
Maddux, Cleborne D. – 1999
This paper presents an outline and a discussion of the philosophy and rationale for a course taught on Web design and production for teachers at the University of Nevada, Reno. Concepts illustrated on the demonstration page are listed, as are sites to which the main course page has links. Aids and cautions for instructors are provided. The problem…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Design Requirements

Dewald, Nancy; Scholz-Crane, Ann; Booth, Austin; Levine, Cynthia – Journal of Academic Librarianship, 2000
Discusses issues of instructional design for information literacy in the distance environment. Examines the selection of technologies for effective distance learning; ways active learning approaches can be incorporated into distance education information literacy classes; and ways of assessing information literacy learning outcomes in a distance…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Decision Making, Design Requirements
Svensson, Lars; Ostlund, Christian – Educational Technology & Society, 2007
Distance Educational Practice is today supported by a range of information systems (IS) design theories. Still, there are surprisingly few strong pedagogical ideas and constructs that are communicated across distance educational institutions. Instead it is often the technology, the software and the medium that is at the centre of attention as we…
Descriptors: Discussion Groups, Electronic Publishing, College Students, Action Research
Strijbos, J. W.; Martens, R. L.; Jochems, W. M. G. – Computers and Education, 2004
At present, the design of computer-supported group-based learning (CSGBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as "cooperative learning" and "collaborative learning." Critical review reveals these concepts as insufficiently substantial to serve as a basis for CSGBL design. Furthermore,…
Descriptors: Cooperative Learning, Interaction, Computer Assisted Instruction, Instructional Design
Chiu, Chiung-Hui – AACE Journal, 2004
To develop a computer system to support cooperative learning among distributed students; developers should consider the foundations of cooperative learning. This article examines the basic elements that make cooperation work and proposes a framework for such computer supported cooperative learning (CSCL) systems. This framework is constituted of…
Descriptors: Cooperative Learning, Design Requirements, Guidelines, Educational Principles
Rollins, Sami; Almeroth, Kevin – 2002
A number of university campuses have undertaken the development of digital classrooms that enable presentation of digital media and digital lecture recording. Deploying the infrastructure for a digital classroom is difficult at best even for a technically savvy person. As people from many disciplines become interested in building similar digital…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences
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