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McNamara, Jennifer; Bent, Margaret; Grace, Paul – Journal of Applied Testing Technology, 2019
Certification is often viewed to promote lifelong professional development. Industry accreditation agencies include standards for the Maintenance of Certification (MOC) that emphasize the measurement or promotion of continued competency throughout an individual's professional career. In 2013, NBCOT partnered with BreakAway Games to create the…
Descriptors: Computer Simulation, Game Based Learning, Certification, Mandatory Continuing Education
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 80 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 15 consists of 27 packages; set 16 consists of 53 packages. Each software review lists producer, time and place of evaluation,…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 68 microcomputer software package evaluations prepared by MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. There are 26 packages in set 13 and 42 in set 14. Each software review lists producer, time and place of evaluation, cost, ability level,…
Descriptors: Computer Assisted Instruction, Course Evaluation, Courseware, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1984
This document consists of 170 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 11 consists of 37 packages. Set 12 consists of 34 packages. A special unnumbered set, entitled LIBRA Reviews, treats 99 packages…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
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Hennessy, Sara; O'Shea, Tim – British Journal of Educational Technology, 1993
Discusses the possible lack of credibility in educational interactive computer simulations. Topics addressed include "Shopping on Mars," a collaborative adventure game for arithmetic calculation that uses direct manipulation in the microworld; the Alternative Reality Kit, a graphical animated environment for creating interactive…
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Jones, Christopher – System, 1986
Discusses the possibilities for effective language teaching that might occur if teachers treated the computer as they would any other classroom aid, instead of seeing it as a rival. Examples given include text manipulation, question and answer, simulation, and the use of databases. (SED)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Courseware, Databases
Moore, Tony – Primary English Notes (P.E.N.), 1984
The purpose of this focused newsletter is to give teachers who know little or nothing of computers some background on which to base further investigation and decisions. It begins by explaining what a computer is and defining such terms as software, hardware, memory, input/output devices, and disk drive. The newsletter then outlines four major uses…
Descriptors: Computer Assisted Instruction, Computer Literacy, Courseware, Databases
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Fischer, William B. – CALICO Journal, 1986
Describes speech digitization with the Victor 9000 computer which produces natural-sounding speech, conveniently produced and readily integrated into programs having a realistic context. Programing techniques, pedagogical strategies and concerns, and the machine's recording procedures are discussed. (SED)
Descriptors: Computer Assisted Instruction, Computers, Courseware, Educational Games
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Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Widmer, Connie Carroll – 1984
This paper discusses the types of computer software that are most effective in a classroom. Detailed descriptions are given of: (1) drill and practice programs; (2) tutorials; (3) simulations; and (4) games and problem-solving software. The effectiveness of each is discussed as well as the characteristics of a good program of its genre. An example…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Elementary Secondary Education
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Molla, Steven R.; And Others – CALICO Journal, 1988
Spion, an adventure game for intermediate and advanced college German students, requires players to communicate with a fictitious agent in complete, correct German sentences. The spy game was written in PROLOG, runs on an IBM-PC, and is available at no cost for noncommercial purposes. (Author/CB)
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Educational Games
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Kossuth, Karen C. – CALICO Journal, 1985
Discusses the popularity of adventure games in computer assisted language learning and attributes the success of this format to the Input Hypothesis and the Affective Filter Hypothesis. Criteria for the instructional evaluation of these games are presented. (Author/SED)
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
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Jones, Glyn – System, 1986
The claim that computer simulation exercises provide an excellent source of speaking practice is considered by examining the properties of computer simulations from a theoretical point of view and by describing the experience of using a particular simulation in a general English as a foreign language classroom. (Author/SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Educational Games
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Evans, Peter; Rouse, Martyn – Studies in Educational Evaluation, 1985
Four males, aged 11-18, who had poor achievement in mathematics, used the Lasermaths software program for practice and drill in basic arithmetic problems. After exposure to this program, which resembles a video game, subjects' performance on paper and pencil arithmetic tests was significantly improved. (GDC)
Descriptors: Aptitude Treatment Interaction, Arithmetic, Computer Assisted Instruction, Courseware
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