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North Carolina End of Course…1
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Jackie Dormer; Kari A. B. Chew; Colette Child; Sara Child; Lokosh; Juliet Morgan; Heather Souter – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2024
For many Indigenous Nations and organizations, computer-assisted language learning (CALL) courses have become an effective means to support Indigenous language revitalization and reclamation (ILR) efforts. Engaging a methodology of storywork and highlighting relationships between relevant fields of ILR, CALL, and applied linguistics, this article…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Decision Making
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Maqtary, Naseebah; Mohsen, Abdulqader; Bechkoum, Kamal – Technology, Knowledge and Learning, 2019
Group formation is an essential process for group development lifecycle. It has been a growing concern to many researchers to be applied automatically in collaborative learning contexts. Forming a group is an atomic process that is affected by various factors. These factors differ depending on the group members characteristics, the context of the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Computer Software, Taxonomy
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Tymoshchuk, Nataliia – Arab World English Journal, 2022
The research paper examines current tendencies in implementing e-learning as an integral part of the educational process, particularly in foreign language learning in higher education. The scholar attempts to answer the following question: How can e-learning contribute to effective foreign language learning? We have identified how e-learning is…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Electronic Learning
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Rubin-Vaughan, Alice; Pepler, Debra; Brown, Steven; Craig, Wendy – Computers & Education, 2011
Everyday many students face bullying situations that they are ill equipped to manage. E-learning has recently emerged as a potentially effective tool in teaching children social skills, in addition to academic subject matter. Quest for the Golden Rule is one of the first bullying prevention e-learning programs available, designed by the…
Descriptors: Electronic Learning, Bullying, Prevention, Quality Control
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Verbert, K.; Ochoa, X.; Derntl, M.; Wolpers, M.; Pardo, A.; Duval, E. – Computers & Education, 2012
Technology Enhanced Learning is a research field that has matured considerably over the last decade. Many technical solutions to support design, authoring and use of learning activities and resources have been developed. The first datasets that reflect the tracking of actual use of these tools in real-life settings are beginning to become…
Descriptors: Learning Activities, Educational Strategies, Teacher Developed Materials, Instructional Design
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Abdulwahed, Mahmoud; Nagy, Zoltan K. – Computers & Education, 2011
This paper introduces a novel model of laboratory education, namely the TriLab. The model is based on recent advances in ICT and implements a three access modes to the laboratory experience (virtual, hands-on and remote) in one software package. A review of the three modes is provided with highlights of advantages and disadvantages of each mode.…
Descriptors: Undergraduate Students, Graduate Students, Science Laboratories, Cognitive Psychology
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Dong, Jian-Jie; Hwang, Wu-Yuin – Educational Technology Research and Development, 2012
This study developed a system using two-phased strategies called "Pause Lecture, Instant Tutor-Tutee Match, and Attention Zone" (PLITAZ). This system was used to help solve learning challenges and to minimize learning progress differences in a software learning class. During a teacher's lecture time, students were encouraged to anonymously express…
Descriptors: Computer Software, Educational Strategies, Tutors, Lecture Method
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Wang, Qiyun – Computers & Education, 2009
Collaboration becomes an essential competency in the current knowledge society. In this study, a collaborative learning environment was designed to facilitate students in group collaboration. Instructional support strategies of friendship and meaningful learning tasks were applied to promote collaboration. Scaffolding strategies such as writing…
Descriptors: Cooperative Learning, Friendship, Educational Environment, Student Projects
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Wei, Chun-Wang; Hung, I-Chun; Lee, Ling; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2011
This research demonstrates the design of a Joyful Classroom Learning System (JCLS) with flexible, mobile and joyful features. The theoretical foundations of this research include the experiential learning theory, constructivist learning theory and joyful learning. The developed JCLS consists of the robot learning companion (RLC), sensing input…
Descriptors: Foreign Countries, Educational Strategies, Constructivism (Learning), Experiential Learning
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
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Rummel, Nikol; Mullins, Dejana; Spada, Hans – International Journal of Computer-Supported Collaborative Learning, 2012
With the aim to promote students' mathematics learning, we extended the Cognitive Tutor Algebra (CTA), a computer-based tutoring system for high school mathematics, to a collaborative setting. Furthermore we developed a collaboration script to support students' interactions. In an experimental classroom study, we compared three conditions:…
Descriptors: Mathematics Education, Prior Learning, Interaction, Algebra
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Wieling, M. B.; Hofman, W. H. A. – Computers & Education, 2010
To what extent a blended learning configuration of face-to-face lectures, online on-demand video recordings of the face-to-face lectures and the offering of online quizzes with appropriate feedback has an additional positive impact on the performance of these students compared to the traditional face-to-face course approach? In a between-subjects…
Descriptors: Feedback (Response), Grade Point Average, Predictor Variables, Lecture Method
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Molenaar, Inge; Roda, Claudia; van Boxtel, Carla; Sleegers, Peter – Computers & Education, 2012
The aim of this study is to test the effects of dynamically scaffolding social regulation of middle school students working in a computer-based learning environment. Dyads in the scaffolding condition (N=56) are supported with computer-generated scaffolds and students in the control condition (N=54) do not receive scaffolds. The scaffolds are…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Metacognition, Learning Processes
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Salden, Ron J. C. M.; Koedinger, Kenneth R.; Renkl, Alexander; Aleven, Vincent; McLaren, Bruce M. – Educational Psychology Review, 2010
Recent studies have tested the addition of worked examples to tutored problem solving, a more effective instructional approach than the untutored problem solving used in prior worked example research. These studies involved Cognitive Tutors, software designed to support problem solving while minimizing extraneous cognitive load by providing…
Descriptors: Feedback (Response), Computer Assisted Instruction, Problem Solving, Tutors
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