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Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Lin, Che-Hung; Yen, Yu-Ren; Wu, Pai-Lu – International Journal of Distance Education Technologies, 2015
The aim of this study was to develop a store service operations practice course based on simulation-based training of video clip instruction. The action research of problem-solving strategies employed for teaching are by simulated store operations. The counter operations course unit used as an example, this study developed 4 weeks of subunits for…
Descriptors: Computer Simulation, Video Technology, Multimedia Materials, Training Methods
Vanek, Jenifer B. – ProQuest LLC, 2017
This research explores the difficulties faced by many migrant, refugee, and immigrant adults confronted with technological ubiquity in economically developed countries. Preparing migrant adult learners for the digital world by building digital literacy skills can help to maintain home language proficiency, support English language learning, and…
Descriptors: Migrants, Adult Learning, Computer Literacy, Media Literacy
Zydney, Janet Mannheimer; Hasselbring, Ted S. – TechTrends: Linking Research and Practice to Improve Learning, 2014
Teachers are challenged to create flexible learning environments that prepare students with diverse learning needs for adaptable thinking in a fast-paced and changing society. To address this need, we used a design-based research approach to develop a technology-based solution to individualize mathematical problem solving instruction to students…
Descriptors: Learning Strategies, Mathematics Education, Problem Solving, Individualized Instruction
Lamb, Martin – Language Teaching, 2017
Motivation is recognized as a vital component in successful second language learning, and has been the subject of intensive research in recent decades. This review focuses on a growing branch of this research effort, that which examines the motivational effects of language teaching. This is pertinent because, despite enhanced mobility and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Teaching Methods
Lin, Huifen – Educational Technology & Society, 2011
The purpose of this study was to investigate the relative effectiveness of different types of visuals (static and animated) and instructional strategies (no strategy, questions, and questions plus feedback) used to complement visualized materials on students' learning of different educational objectives in a computer-based instructional (CBI)…
Descriptors: Feedback (Response), Educational Strategies, Undergraduate Students, Educational Objectives
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Verbert, K.; Ochoa, X.; Derntl, M.; Wolpers, M.; Pardo, A.; Duval, E. – Computers & Education, 2012
Technology Enhanced Learning is a research field that has matured considerably over the last decade. Many technical solutions to support design, authoring and use of learning activities and resources have been developed. The first datasets that reflect the tracking of actual use of these tools in real-life settings are beginning to become…
Descriptors: Learning Activities, Educational Strategies, Teacher Developed Materials, Instructional Design
van Gog, Tamara – Computers & Education, 2011
Examples are often an integral part of online learning environments directed at the acquisition of problem-solving skills. An unresolved issue, however, is when examples should be provided to learners. Prior research has suggested that example-problem pairs are more effective than problem-example pairs for novice learners. However, in those…
Descriptors: Electronic Learning, Problem Solving, Educational Experiments, Computer Assisted Instruction
Yang, Ya-Ting C.; Gamble, Jeffrey; Tang, Shiun-Yi S. – British Journal of Educational Technology, 2012
The challenge of providing authentic experiences and interactions for fostering oral proficiency and motivation in foreign languages is an opportunity for innovation in educational technology and instructional design. Although several recent innovations have received the attention of scholars, empirical investigation and validation is often…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Discussion
Wang, Tzu-Hua – Computers & Education, 2011
This research refers to the self-regulated learning strategies proposed by Pintrich (1999) in developing a multiple-choice Web-based assessment system, the Peer-Driven Assessment Module of the Web-based Assessment and Test Analysis system (PDA-WATA). The major purpose of PDA-WATA is to facilitate learner use of self-regulatory learning behaviors…
Descriptors: Learning Strategies, Student Motivation, Internet, Junior High School Students
Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
Watson, Kevin; Agawa, Grant – JALT CALL Journal, 2013
The importance of a structured learning framework or interrelated frameworks is the cornerstone of a solid English as a foreign language (EFL) computer-assisted language learning (CALL) curriculum. While the benefits of CALL are widely promoted in the literature, there is often an endemic discord separating theory and practice. Oftentimes the…
Descriptors: Language Skills, Integrated Curriculum, English (Second Language), Computer Assisted Instruction