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Hannah John; John Kerr; Guillaume Andrieux – Journal of Interactive Media in Education, 2024
Utilising the ABC Learning Design based on the ABC curriculum design method (Young & Perovic 2016) and the Conversational Framework (Laurillard 2012), specifically the six learning types that underpin that model, eight Massive Open Online Courses (MOOCs) from Coursera or FutureLearn were examined. These MOOCs were selected because they…
Descriptors: MOOCs, Learner Engagement, Learning Modalities, Skill Development
Ruslan Ramanau; Jane Hughes; Paul Grayson – Advances in Accounting Education: Teaching and Curriculum Innovations, 2020
In the last two decades, online computer-marked assignments (CMAs) have been widely used in accounting education. Although there is a growing body of research on this form of online assessment, most of the previous studies relied on small samples of respondents or focused on student self-report using survey methods. This exploratory mixed-method…
Descriptors: Computer Assisted Instruction, Online Courses, Accounting, Financial Audits
Steffen Steinert; Lars Krupp; Karina E. Avila; Anke S. Janssen; Verena Ruf; David Dzsotjan; Christian De Schryver; Jakob Karolus; Stefan Ruzika; Karen Joisten; Paul Lukowicz; Jochen Kuhn; Norbert Wehn; Stefan Küchemann – Education and Information Technologies, 2025
As distance learning becomes increasingly important and artificial intelligence tools continue to advance, automated systems for individual learning have attracted significant attention. However, the scarcity of open-source online tools that are capable of providing personalized feedback has restricted the widespread implementation of…
Descriptors: Higher Education, Open Educational Resources, STEM Education, Feedback (Response)
Educating Students in Technology Enhanced Learning Design by Interweaving Instruction and Assessment
Gogoulou, Agoritsa; Grigoriadou, Maria – Informatics in Education, 2021
Developing an engaging and positive learning environment for learners, especially in a particular course, is one of the most creative aspects of teaching. Learning design supports the design of interventions, which are pedagogically informed, promote student-centered learning activities and make effective use of appropriate resources and…
Descriptors: Instructional Design, Peer Evaluation, Evaluation Methods, Masters Programs
John Mingoia; Brianna Le Busque – Journal of Learning Development in Higher Education, 2022
Online higher education is experiencing growth in enrolment and development which creates a need to continually evaluate the efficacy of online course delivery. Prior research reported that performance in online education is equivalent to traditional face-to-face delivery; however, minimal research exists to identify which elements of course…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Online Courses
Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
Roberts, Jessica; Lyons, Leilah – International Journal of Computer-Supported Collaborative Learning, 2017
Museum researchers have long acknowledged the importance of dialogue in informal learning, particularly for open-ended exploratory exhibits. Novel interaction techniques like full-body interaction are appealing for these exploratory exhibits, but designers have not had a metric for determining how their designs are supporting productive learning…
Descriptors: Museums, Informal Education, Exhibits, Scoring
Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design
Ebadi, Saman; Weisi, Hiwa; Monkaresi, Hamed; Bahramlou, Khosro – Computer Assisted Language Learning, 2018
Lexical inferencing has not led to substantial vocabulary gains. In previous studies, the learners were not obliged by design to notice the unfamiliar words and static approaches to assessment were adopted. In this quasi-experimental study, we adopted dynamic assessment (DA) approach and took measures to ensure noticing of the new words. Through…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Muller, Lars; Divitini, Monica; Mora, Simone; Rivera-Pelayo, Veronica; Stork, Wilhelm – IEEE Transactions on Learning Technologies, 2015
Wearable devices and ambient sensors can monitor a growing number of aspects of daily life and work. We propose to use this context data as content for learning applications in workplace settings to enable employees to reflect on experiences from their work. Learning by reflection is essential for today's dynamic work environments, as employees…
Descriptors: Electronic Equipment, Reflection, Work Environment, Computer Assisted Instruction
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Nikoi, Samuel K.; Rowlett, Tania; Armellini, Alejandro; Witthaus, Gabi – Open Learning, 2011
Open education resources (OER) are taking centre-stage in many higher educational institutions globally, driven by the need to raise institutional profiles, improve the effectiveness of teaching and learning and achieve universal access to education. Many academics attracted to the idea of turning teaching materials into OER have, however, found…
Descriptors: Foreign Countries, Access to Education, Educational Resources, Instructional Material Evaluation
Sözcü, Ömer Faruk; Ipek, Ismail – European Journal of Contemporary Education, 2013
The purpose of this study is to discuss strategies for developing integrated e-learning (IEL) courseware based on instructional design and technology (IDT) models and approaches as well as new discussions of e-learning. For this purpose, the study begins with the selection of one or more IDT models to conduct an e-courseware design including IEL…
Descriptors: Courseware, Technology Uses in Education, Computer Assisted Instruction, Instructional Design