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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Browning, Ruth; Durbin, Sandra – 1985
This guide for teachers focuses on how microcomputers may be used in the home economics classroom and how the computer is affecting and changing family life. A brief discussion of potential uses of the microcomputer in educational settings is followed by seven major sections. Sections 1 and 2 provide illustrations and definitions for microcomputer…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Simulation, Consumer Education