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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Gaunt, Roger N. – College and University Business, 1971
Question and answer format concludes a series of articles on computing. (Editor)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computers

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Friedland, James – 1973
Described is the computer simulation program "PH." The program consists of three different laboratory investigations dealing with the pH specificity of enzymes. The purpose of the program is to enable tenth- to twelfth-grade students to determine a possible explanation for pH specificity in an experimental, but mathematical, fashion.…
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Game Theory
Braun, Ludwig; Friedland, James – 1973
Described is the population growth computer model "POP." This program is designed to allow a student with little mathematical background to explore various simple mathematical models of population growth. Student exercises revolve around the growth of a gypsy-moth population. Three variations of population modeling are included in POP:…
Descriptors: Computer Assisted Instruction, Ecology, Entomology, Environment
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
Friedland, James; Frishman, Austin – 1973
Described is the computer model "MALAR" which deals with malaria and its eradication. A computer program allows the tenth- to twelfth-grade student to attempt to control a malaria epidemic. This simulation provides a context within which to study the biological, economic, social, political, and ecological aspects of a classic world…
Descriptors: Biology, Computer Assisted Instruction, Computer Programs, Ecology

Lopus, Jane; Placone, Dennis – Journal of Economic Education, 2002
Identifies a Web site providing information about stock market simulations for high school economics courses. Divides the information into two tables: (1) the structure of online stock market games; and (2) the determination of portfolio values of online stock market games. States that changes and updates are available at Web sites. (JEH)
Descriptors: Computer Assisted Instruction, Economics, Economics Education, Game Theory
Brenner, Lisa P.; Kraatz, James – 1979
Changes in the design and implementation of instructional simulations on the PLATO IV system have evolved in the direction of more explanation, evaluation, and streamlined simulation. Student pressure to use their own problem solving processes, the practical system limitations of producing environmentally complex simulations, and student confusion…
Descriptors: Computer Assisted Instruction, Demonstrations (Educational), Educational Games, Educational Objectives

Braun, Ludwig; Friedland, James – 1974
Described is the use of the computer model "BUFLO." BUFLO is a simulation which allows students to study the historical and biological reasons for the extinction of the buffalo. BUFLO simulates the natural life cycle of the buffalo and allows the student to manipulate harvesting policies to reach certain goals outlined in the student handbook.…
Descriptors: Computer Assisted Instruction, Computer Programs, Ecology, Environment

Pilkington, R. – Journal of Computer Assisted Learning, 1998
Discussion of the interaction between students and computers focuses on an evaluation of simulation-based learning with medical students in order to develop a framework for a dialog-based support system. It is based on a dialog analysis that employs transactional analysis and logical dialog game theory. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Game Theory, Higher Education
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research

Friedland, James – 1973
Presented are instructions for the use of "TAG," a model for estimating animal population in a given area. The computer program asks the student to estimate the number of bass in a simulated farm pond using the technique of tagging and recovery. The objective of the simulation is to teach principles for estimating animal populations when they…
Descriptors: Biology, Computer Assisted Instruction, Conservation Education, Environment

Frishman, Austin – 1974
Presented are instructions for the use of "RATS," a model simulating the dynamics of a rat population in either a city or an apartment house. The student controls the conditions of growth and sets the points at which the computer program prints reports. The rat population is controlled by variables including garbage levels selected for the site,…
Descriptors: Computer Assisted Instruction, Conservation Education, Environment, Environmental Education
Wolin, Jane – 1977
METRO-APEX is a computer based gaming simulation in which students study a large urban city and its surroundings by playing the roles of city and county politicians, industrialists, environmental control officials, city planners, land developers, and labor groups. METRO-APEX was played once a week for five weeks as part of one credit course in…
Descriptors: Computer Assisted Instruction, Course Descriptions, Game Theory, Higher Education
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