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Traphagan, Tomoko Watanabe; Chiang, Yueh-hui Vanessa; Chang, Hyeseung Maria; Wattanawaha, Benjaporn; Lee, Haekyung; Mayrath, Michael Charles; Woo, Jeongwon; Yoon, Hyo-Jin; Jee, Min Jung; Resta, Paul E. – Computers & Education, 2010
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results…
Descriptors: Computer Mediated Communication, Cooperation, Cognitive Processes, Debate
Christel, Michael – Instruction Delivery Systems, 1992
Describes a microcomputer-based digital video course that uses virtual reality to teach the code inspection (i.e., formal software technical review) process. Use of virtual reality for group process activities that involve interpersonal and group dynamic skills is discussed, and research indicating that realism improves course effectiveness is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
Kahl, James – 1973
Instructors at Lower Columbia College in Longview, Washington use computer-based simulation models in lower level business administration courses. Prior to use, teachers must select and obtain a simulation, discuss it with campus computer personnel, set an operations schedule, obtain the necessary supplementary material, and test run the program.…
Descriptors: Business Administration, Communication (Thought Transfer), Community Colleges, Computer Assisted Instruction
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Prohaska, Charles R.; Frank, Ellen J. – Simulation and Games, 1990
Describes a pilot investigation that used a computer-based total enterprise simulation as a research methodology for studying management decision making with students in an MBA program. Discussion of performance criteria highlights return on investment (ROI) as the best measure of group performance, and future research needs are suggested. (eight…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making
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Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
MCCLELLAND, WILLIAM A. – 1967
THE PAPER WAS PRESENTED AS PART OF THE AVIONICS PANEL PROGRAM ON NATURAL AND ARTIFICIAL LOGIC PROCESSORS, SPONSORED BY THE ADVISORY GROUP FOR AERONAUTICAL RESEARCH AND DEVELOPMENT, NATO. SEVERAL CONCEPTUAL PROPOSITIONS IN REGARD TO MAN AND THE COMPUTER ARE OFFERED. THE NATURE OF TRAINING RESEARCH IS EXAMINED. THERE IS ALSO A BRIEF CATEGORIZATION…
Descriptors: Basic Skills, Computer Assisted Instruction, Computers, Data Processing
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers