Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Assisted Instruction | 3 |
| Guidelines | 3 |
| Visualization | 3 |
| Computer Simulation | 2 |
| Educational Technology | 2 |
| Art | 1 |
| Best Practices | 1 |
| Computer Interfaces | 1 |
| Computer Software | 1 |
| Computer Software Development | 1 |
| Computer System Design | 1 |
| More ▼ | |
Author
| Georgios Lampropoulos | 1 |
| Kaushal Kumar Bhagat | 1 |
| Nitesh Kumar Jha | 1 |
| Sanders, Janet H. | 1 |
| Search, Patricia | 1 |
| Tianchong Wang | 1 |
| Udoka, Silvanus J. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Guides - Non-Classroom | 1 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Adult Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Search, Patricia – 1993
Hypermedia computing now makes it possible to integrate media into interactive programs with the potential to expand the use of visualization in science, art, and other professional disciplines. After an overview of some visualization issues in hypermedia, a research project called "HyperGlyphs" at Rensselaer Polytechnic Institute in…
Descriptors: Art, Computer Assisted Instruction, Computer Software Development, Guidelines

Peer reviewed
Direct link
