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King, Kathleen P., Ed.; Cox, Thomas D., Ed. – IAP - Information Age Publishing, Inc., 2010
This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…
Descriptors: Video Technology, Paleontology, Adult Learning, Educational Technology
Ellinger, Robert S.; Brown, Bobby R. – 1979
This paper discusses, in general terms, when the use of computer based instructional simulation (CBIS) is appropriate, and offers suggestions on constructing an effective instructional simulation, placing a particular emphasis upon documentation. Two examples of simulation are given with descriptions of useful methods for evaluating CBIS.…
Descriptors: Computer Assisted Instruction, Documentation, Evaluation Methods, Guides
Digital Equipment Corp., Maynard, MA. – 1971
The computer programs presented here were developed as a part of the Huntington Computer Project. They were tested on a Digital Equipment Corporation TSS-8 time-shared computer and run in a version of BASIC. Mathematics and physics programs are presented in this volume. The 20 mathematics programs include ones which review multiplication skills;…
Descriptors: Computer Assisted Instruction, Computer Programs, Guides, Mathematics Instruction
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game of an urban system involving player operation of and interaction with economic, social, and government components. The role of operator in the game is to take the handwritten inputs (decisions) from the CITY III participants, process them, and return output which initiates the next round of…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Guides
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In CITY III, the computer stores all the relevant statistics for the area, updates data when changes are made, and prints out yearly reports. The computer also simulates…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game which allows the participants to make decisions affecting various aspects of the economic, governmental, and social sectors of a simulated urban area. The game director selects one of five possible starting city configurations, may set a number of conditions in the city before the start of play, and…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Edumatics Corp., Oceanport, NJ. – 1972
Intended for use by educators, educational administrators, and directors of training within industry, this guide lists commercially available products and services in the field of computers and education. It contains descriptive information wherever possible and comparison charts designed to enable the prospective user to make a preliminary…
Descriptors: Audiovisual Aids, Catalogs, Computer Assisted Instruction, Computer Oriented Programs
Collet, LeVerne S. – 1970
The Formative Evaluation and Heuristic Research (FEHR) PRACTICUM, a computerized game, gives practical experience in such program evaluation tasks as problem definition, operationalizing objectives, field study, budgeting, proposal writing, data analysis, and interpretation--without the expense and time commitments required by most research. The…
Descriptors: Computer Assisted Instruction, Computer Programs, Decision Making Skills, Educational Games
Animal-Related Computer Simulation Programs for Use in Education and Research. AWIC Series Number 1.
Engler, Kevin P. – 1989
Computer models have definite limitations regarding the representation of biological systems, but they do have useful applications in reducing the number of animals used to study physiological systems, especially for educational purposes. This guide lists computer models that simulate living systems and can be used to demonstrate physiological,…
Descriptors: Anatomy, Animal Husbandry, Animals, Annotated Bibliographies