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Haruo Kodama; Motofumi T. Suzuki; Yoshitomo Yaginuma – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to propose the need for an integrated system for the production, authoring, addition and revision of webcast content and a multi-device apps mechanism with rights management for Internet transmission in the perspective of the OUJ course reuse. Design/methodology/approach: This paper designs systems that reuse…
Descriptors: Open Universities, Computer Oriented Programs, Multimedia Materials, Video Technology
Venus Chan – Journal of Computer Assisted Learning, 2025
Background: Technology advancement changes not only interpreting practices but also its pedagogy, which has long been criticised for lacking authenticity in/out-of-classroom practices. Objective: This empirical research aims to develop a mobile-assisted language learning application powered by extended reality (XR). Shortened as 'XR MALL', this…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Learning, Translation
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication
Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
Hossein Kargar Behbahani; Sedigheh Karimpour – Education and Information Technologies, 2025
This study examined the effect of mobile-mediated dynamic assessment on reading comprehension and reading fluency skills of Iranian L2 learners. With 50 Iranian L2 learners, randomly assigned to the experimental and control groups, a pretest-posttest control group design was used. Whereas the control group received traditional instructor…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Reading Comprehension
Rastislav Metruk – Education and Information Technologies, 2024
In recent years, learners worldwide have expressed increasing interest in mobile learning and the utilization of mobile devices for language learning purposes. However, few research synthesis studies have focused on pronunciation development in relation to employing MALL (mobile-assisted language learning). This review article contributes to the…
Descriptors: Pronunciation Instruction, Teaching Methods, Telecommunications, Handheld Devices
Panidnad Chulerk; Supachanin Duangchinda Sathianpan; Jintavee Khlaisang – rEFLections, 2025
This research endeavors to assess the efficacy of Mobile Assisted Language Learning (MALL) in elevating students' English proficiency to the Common European Framework of Reference (CEFR) B1 level. The study involves identifying the most suitable mobile application for formative assessment, implementing it to enhance students' English competency,…
Descriptors: Formative Evaluation, Computer Assisted Instruction, Teaching Methods, Telecommunications
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Jie Fang – Knowledge Management & E-Learning, 2025
Although mobile technologies are commonly used to support language learning, there is a lack of research to comprehensively determine the acceptance, readiness, affordances, and challenges in this area. To address this gap, this systematic literature review selected 49 articles indexed in the Scopus database between 2013 and 2022. This study found…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Second Language Learning
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Yi-chen Chen – Computer Assisted Language Learning, 2024
Public speaking is considered the most anxiety-provoking speaking activity for English as a foreign language (EFL) learner. While traditional lecture-based classrooms hinder EFL learners' constant practice and frequent interaction due to large class sizes and limited time, recent developments in technology, including Artificial Intelligence (AI),…
Descriptors: Computer Assisted Instruction, Teaching Methods, Oral Language, Second Language Learning
Akbar Bahari; Rui Li – Interactive Learning Environments, 2024
Given the important technology-assisted language learning (TALL)-empowered affordances, a comprehensive understanding of how these TALL tools facilitate learning across different language components, e.g., phonology, morphology, syntax, semantics, and pragmatics, could not only present the panoramic scenery of the subject matter but also inform…
Descriptors: Language Acquisition, Phonology, Morphology (Languages), Syntax

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