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Lund, Andreas; Rasmussen, Ingvill – International Journal of Computer-Supported Collaborative Learning, 2008
Using Vygotsky's notion of double stimulation as an analytical tool, we discuss the complex relationship between tasks, tools, and agency in CSCL environments. Empirically we examine how learners in a Norwegian senior high school class learning English as a foreign language approach and respond to an open-ended and collectively oriented task using…
Descriptors: High Schools, Stimulation, English (Second Language), Second Language Learning
Takaoka, Ryo; Okamoto, Toshio – 1994
As a person learns, his problem solving ability improves and one reason for this is the increased acquisition of "macro-rules" which make problem solving more efficient. An intelligent computer assisted learning (ICAI) system is being developed which automatically acquires the useful knowledge from the domain experts; as experts give the learning…
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer System Design
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Maredi, Mphahlele; Oosthuizen, H. J. – Computers & Education, 1995
Factor-Q is a problem-solving computer assisted instruction system for teaching polynomials in grades 9-12 that addresses the limitations of most problem-solving programs, among others, the user interface. The system is designed to help students master the skills of factorizing polynomials. It demonstrates the ease with which inadequately trained…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, High School Students
Miller, Kevin – TECHNOS, 1997
This article, written by a high school student, describes how he helped his school attain access to state-of-the-art technology and to the Internet. Topics include problems, security issues, teacher training, examples of student Internet projects, technical details of the school's computer system, and how the school encouraged this student's…
Descriptors: Computer Assisted Instruction, Computer Security, Computer Selection, Computer System Design
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Denning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design
Baylor, Amy L.; Kozbe, Barcin – 1998
This paper describes a Personal Intelligent Mentor (PIM) that facilitates metacognitive development in the domain of solving logic word puzzles. Metacognition is an important aspect for critical thinking skills. High school students must develop logical and critical thinking abilities as a prerequisite for higher-level math and computer…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer System Design, Computer Uses in Education