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Jennifer Nakamura; Maddie Cincebeaux; Todd Grindal – SRI Education, a Division of SRI International, 2023
Digital learning programs are a promising tool to support teachers in providing students with strong early literacy instruction, but more research is needed to understand their effectiveness. Sound Town is a digital early literacy program that provides children in prekindergarten with instruction and practice in foundational literacy skills, using…
Descriptors: Preschool Education, Preschool Teachers, Emergent Literacy, Electronic Learning
Ana Lidia Franzoni Velázquez; Esperanza Huerta; Scott Jensen – Discover Education, 2024
This two-part study describes a learning exercise including a video and a worksheet designed to raise students' awareness of the need to evaluate the completeness of references generated by ChatGPT. The first part of the study assesses the completeness and relevance of academic references generated by ChatGPT using four prompts and three versions…
Descriptors: Artificial Intelligence, Students, Instructional Material Evaluation, Computer Assisted Instruction
Sreenivasulu Reddy Mogali; Olivia Ng; Jia Xin Tan; Thu Htet San; Kian Bee Ng – Anatomical Sciences Education, 2024
The COVID-19 pandemic revealed the pivotal role of digital learning and online lecture videos, leading a shift toward blended and flipped classrooms in the post-pandemic era. This shift calls for development and (or) refreshment of novel online educational resources, such as Voice-Over PowerPoint (VOPPT) presentations, specifically designed for…
Descriptors: Undergraduate Students, Medical Students, Medical Education, Anatomy
Xiaolei Qin – Asia-Pacific Journal of Teacher Education, 2025
Globalisation has increased cultural diversity in Chinese higher education, highlighting needs for intercultural competence development. However, suitable China-centric resources are lacking. This study evaluates intercultural learning materials developed by the RICH-Ed project, an intercultural communication textbook grounded in critical social…
Descriptors: Foreign Countries, College Faculty, College Students, Intercultural Communication
Dilara Arzugül Aksoy; Engin Kursun; Olaf Zawacki-Richter – Review of Education, 2025
This systematic review aims to examine the factors that impact the sustainability of open educational resources (OER) initiatives. A total of 226 articles from the Web of Science, ERIC and SCOPUS databases were subjected to content analysis to identify factors that influence the sustainability of OER initiatives based on the 3M (macro, meso and…
Descriptors: Open Educational Resources, Sustainability, Higher Education, Context Effect
Examining the Digital Learning Material Preparation Competencies of Pre-Service Mathematics Teachers
Simsek, Mertkan; Yazici, Nurullah – Participatory Educational Research, 2021
The aim of this research is to examine digital learning materials designed by pre-service mathematics teachers with GeoGebra software through rubrics. This research was conducted using the integrative mixed method design, which allows the use of qualitative and quantitative methods together or sequentially. The study group of the research consists…
Descriptors: Preservice Teachers, Preservice Teacher Education, Instructional Materials, Mathematics Teachers
Caruso, Marinella; Fraschini, Nicola; Kuuse, Sabine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Feedback is one of the most important influences on second language learning. While much research has been undertaken in the field of corrective feedback, the study of student engagement with feedback in languages remains understudied. This article addresses the need for more interactive, effective and time-saving feedback, achieving more student…
Descriptors: Feedback (Response), Learner Engagement, Second Language Learning, Higher Education
Winans, Michael David – ProQuest LLC, 2022
This dissertation explores the professionalization of students enrolled in second language teacher education (SLTE) and their perceptions of the characteristics and obligations of a professional second language teacher (SLT). The sociocognitive approach forms the theoretical foundation, which sees humans as life-long learners and teachers, who…
Descriptors: Professionalism, Second Language Learning, Second Language Instruction, Language Teachers
Kadaruddin, Kadaruddin – International Journal of Education and Literacy Studies, 2017
In an attempt to help the students of the English Study Program in Universitas Sembilanbelas November improve their English proficiency, the researcher used computer-based learning multimedia. The objective of the treatment was to overcome the students' low performance in English by creating an enjoyable atmosphere. To investigate how…
Descriptors: Computer Assisted Instruction, English (Second Language), Second Language Learning, Second Language Instruction
Toyoda, Etsuko – Australasian Journal of Educational Technology, 2016
For second-language learners to effectively and efficiently gather information from online texts in their target language, a well-designed computerised system to assist their reading is essential. While many articles and websites which introduce electronic second-language learning tools exist, evaluation of their functions in relation to the…
Descriptors: Second Language Learning, Japanese, Computer Assisted Instruction, Reading Instruction
Shin, Sang-Keun – Language Learning & Technology, 2015
This paper describes two studies that examined the awareness of pre-service English teachers regarding issues of digital literacy, fair use of digital materials, and e-safety. The participants in Study One designed reading and listening lessons utilizing online materials and then evaluated their lessons in terms of digital literacy and fair use.…
Descriptors: Information Technology, Preservice Teacher Education, Technological Literacy, Copyrights
Evaluating ELT Multimedia Courseware from the Perspective of Cognitive Theory of Multimedia Learning
Jiang, Dayu; Renandya, Willy A.; Zhang, Lawrence Jun – Computer Assisted Language Learning, 2017
Using the cognitive theory of multimedia learning, this study aimed to evaluate the design of one multimedia courseware used for teaching English as a foreign language (EFL) in China and to compare the attitudinal differences in the teachers' and students' evaluation of the courseware. A questionnaire was developed and validated. Results indicated…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Multimedia Instruction
Alario-Hoyos, Carlos; Bote-Lorenzo, Miguel L.; Gomez-Sanchez, Eduardo; Asensio-Perez, Juan I.; Vega-Gorgojo, Guillermo; Ruiz-Calleja, Adolfo – Computers & Education, 2013
The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by…
Descriptors: Computer Software Evaluation, Cooperative Learning, Instructional Materials, Material Development
Nesbitt, Dallas – Computer Assisted Language Learning, 2013
This article discusses the comparative effectiveness of student input at different times during the design of CALL tools for learning kanji, the Japanese characters of Chinese origin. The CALL software "package" consisted of tools to facilitate the writing, reading and practising of kanji characters in context. A pre-design questionnaire…
Descriptors: Computer Software Evaluation, Computer Assisted Instruction, Second Language Learning, Japanese
Amory, Alan; Molomo, Bolepo; Blignaut, Seugnet – Perspectives in Education, 2011
In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games in learning and teaching.…
Descriptors: Learning Theories, Video Games, Evaluation Methods, Learning Processes