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Learners' Use of Audio/Video Playback Controls in Technology-Enhanced Listening: A Systematic Review
Natalia Andrea Roldán-Mora; Mónica Stella Cárdenas-Claros – JALT CALL Journal, 2024
This systematic review investigates learner use of audio/video playback (AVP) controls in technology-enhanced listening environments. To this aim, 61 academic works produced from 2000-2021 underwent inclusion/exclusion criteria and were analyzed. The resulting corpus was made up of 16 peer-reviewed articles. We first situate the studies examined…
Descriptors: Technology Uses in Education, Audio Equipment, Video Technology, Feedback (Response)
Prapasiri Klayklung; Piyawatjana Chocksathaporn; Pongsakorn Limna; Tanpat Kraiwanit; Kris Jangjarat – Online Submission, 2023
The development of conversational artificial intelligence (AI) has brought about new opportunities for improving the learning experience in education. ChatGPT, a large language model trained on a vast corpus of text, has the potential to revolutionize education by enhancing learning through personalized and interactive conversations. This paper…
Descriptors: Artificial Intelligence, Interaction, Foreign Countries, Technology Integration
Wu Xiaofan; Nagaletchimee Annamalai – Contemporary Educational Technology, 2025
This investigation utilized a phenomenological approach to investigate the experience of English language educators in employing artificial intelligence (AI) tools into English language learning. The study used purposive sampling and 20 participants were interviewed. The data analysis was guided by Bronfenbrenner's (1979) ecological systems…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Second Language Learning
Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Kuhail, Mohammad Amin; Alturki, Nazik; Alramlawi, Salwa; Alhejori, Kholood – Education and Information Technologies, 2023
Chatbots hold the promise of revolutionizing education by engaging learners, personalizing learning activities, supporting educators, and developing deep insight into learners' behavior. However, there is a lack of studies that analyze the recent evidence-based chatbot-learner interaction design techniques applied in education. This study presents…
Descriptors: Educational Technology, Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education
Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
Baruni, Rasha R. – ProQuest LLC, 2023
Children can experience unintentional injuries due to safety threats found in their environments (Centers for Disease Control and Prevention, 2008). Researchers have shown that children can be taught safety responses using behavioral skills training (BST) and in situ training (IST). Within the safety skills literature, there is evidence that…
Descriptors: Interaction, Computer Assisted Instruction, Training, Safety Education
Nimtz, Jennifer L. – PRIMUS, 2023
Universities have drawn on an assortment of strategies to address the learning challenges and high attrition rates of developmental mathematics students. One of those strategies has been utilizing computer adaptive instruction (CAI) mathematics software. Reports about the efficacy of CAI vary from glowing to unfavorable. This article presents an…
Descriptors: Mathematics Instruction, College Mathematics, Algebra, Online Courses
Jaeho Jeon; Seongyong Lee – Education and Information Technologies, 2024
Research has demonstrated the promising potential of chatbots in education. Moreover, technological advancements, such as ChatGPT, prompted us to reexamine distinctions between pedagogical roles that humans and chatbots assume. In this context, a systematic review of 11 experimental studies on human-chatbot comparisons in language education was…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Assisted Instruction
Heqiu Song; Emilia I. Barakova; Jaap Ham; Panos Markopoulos – British Journal of Educational Technology, 2024
Research on the educational applications of social robots has shown how they can motivate children and help improve academic learning outcomes. Here, we examine how robots can support skill learning and, more specifically, musical instrument practice. Drawing from social facilitation theory and evaluation apprehension theory we expected that the…
Descriptors: Music Education, Music Activities, Music Techniques, Musical Instruments
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Jakonen, Teppo; Jauni, Heidi – Classroom Discourse, 2021
Videoconferencing is increasingly used in education as a way to support distance learning. This article contributes to the emerging interactional literature on video-mediated educational interaction by exploring how a telepresence robot is used to facilitate remote participation in university-level foreign language teaching. A telepresence robot…
Descriptors: Videoconferencing, Distance Education, Educational Technology, Technology Uses in Education
Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren – International Journal of Game-Based Learning, 2025
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these…
Descriptors: Video Games, Cooperative Learning, Interaction, Children
Borge, Marcela; Mercier, Emma – International Journal of Computer-Supported Collaborative Learning, 2019
In this paper, we argue that how we use theories may be preventing us from developing a deeper understanding of computer supported collaborative learning (CSCL) contexts. We focus the argument on our understanding of orchestration processes and draw on common theories to show how they prioritize a mono-ecological approach: the examination of…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Technology, Technology Uses in Education