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Galiya Ldokova; Svetlana Frumina; Suad Abdalkareem Alwaely – Smart Learning Environments, 2025
The aim of the study is to examine the influence of students' psychotypes on their learning using digital educational technologies within the Metaverse. In the course of the longitudinal experimental study, the results of the initial testing of 79 students during their undergraduate studies and the re-testing of 75 of these students during their…
Descriptors: Undergraduate Students, Graduate Students, Psychological Characteristics, Brain
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Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2020
Children with autism spectrum disorder (ASD) are characterized by deficits in social communication, partly attributed to the inability to pick up cues from social partners using joint attention (JA) skill. These deficits have cascading adverse effects on language acquisition and the development of cognitive skills. Therapist-mediated JA…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Children
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Barmaki, Roghayeh; Hughes, Charles E. – Journal of Computer Assisted Learning, 2018
Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through either guided or self-reflection. In this context, trainees are candidate teachers who need to hone their social skills for their future classroom. We chose an interactive virtual training system as the basic research…
Descriptors: Feedback (Response), Computer Simulation, Nonverbal Communication, Preservice Teachers
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Cheng, Yufang; Huang, Ruowen – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
The focus of this study is using data glove to practice Joint attention skill in virtual reality environment for people with pervasive developmental disorder (PDD). The virtual reality environment provides a safe environment for PDD people. Especially, when they made errors during practice in virtual reality environment, there is no suffering or…
Descriptors: Pervasive Developmental Disorders, Feedback (Response), Computer Simulation, Children
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Mitchell, Peter; Parsons, Sarah; Leonard, Anne – Journal of Autism and Developmental Disorders, 2007
Six teenagers with Autistic Spectrum Disorders (ASDs) experienced a Virtual Environment (VE) of a cafe. They also watched three sets of videos of real cafe and buses and judged where they would sit and explained why. Half of the participants received their VE experience between the first and second sets of videos, and half experienced it between…
Descriptors: Computer Simulation, Autism, Adolescents, Computer Assisted Instruction
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Burke, Robin – Journal of Educational Multimedia and Hypermedia, 1993
Describes "Story Producer for InteractivE Learning" (SPIEL) a multimedia retrieval system for educational stories, and its integration into an architecture called "Guided Social Simulation" (GuSS), for teaching complex social skills such as management, diplomacy, or selling. Highlights include an example of the use of SPIEL,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Interpersonal Competence
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Parsons, Sarah; Leonard, Anne; Mitchell, Peter – Computers and Education, 2006
Previous research has shown that computer-based tasks can motivate people with autism and encourage learning. As a computer-based medium, Virtual Environments (VEs) offer a potentially useful tool for social skills training for people with autistic spectrum disorders (ASDs). However, there are some concerns over whether people with ASDs can…
Descriptors: Pervasive Developmental Disorders, Interpersonal Competence, Computer Simulation, Educational Environment
Pable, Jill; App, Cynthia – 1996
A multimedia-style computer application is detailed that facilitates students' role playing in a simulated business situation. The incorporation of video footage lends a "face" to a theoretical client with which the student must interact to bring about the successful resolution of a potential "calamity." The process of video…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
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Holsbrink-Engels, Geralien A. – Simulation & Gaming, 1997
Examines design and evaluation of computer-based role-playing. University students (n=41) were divided into two groups to use instructional programs with and without computer-based role-playing. Findings indicated that computer-based role-playing enhanced interpersonal skills development by employing a conversational model, offering opportunities…
Descriptors: College Students, Computer Assisted Instruction, Computer Games, Computer Simulation
Hansen, Edmund J. – Educational Technology, 1989
Discussion of the use of interactive video (IV) as an instructional medium focuses on its uses in the teaching of professional interpersonal skills. Topics discussed include the use of IV for tutorials and simulations; learning theories; a model of skill acquisition; hypothesis testing; and nine principles for interactive video designs. (33…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Decision Making
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Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation