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Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
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Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines
Judd, Wilson A.
A study was conducted to investigate learner control of instruction in contrast to response sensitive branching algorithms with respect to two specific types of instructional decisions: (1) whether a student should enter and study a particular instructional module given his score on an associated diagnostic pretest; and (2) when a student should…
Descriptors: Algorithms, College Students, Comparative Analysis, Computer Assisted Instruction
Barclay, Tim – Mathematics Teaching, 1980
A computer program named BUGGY is described. The program is designed to duplicate "traditional" student mathematical mistakes; pupils are to identify the nature of the errors the computer makes. (MP)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Error Patterns
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Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1993
Presents a series of solution methods to the Eight Queens Problem of placing eight queens on a chess board so that no one queen can capture another. Solution methods progress from empirical approaches to the use of computer algorithms. Geometric transformations are used to find other solutions. (MDH)
Descriptors: Algorithms, Computer Assisted Instruction, Enrichment Activities, Learning Activities