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Bertrand Schneider; Tonya Bryant – Cognition and Instruction, 2024
The goal of this paper is to bring new insights to the study of social learning processes by designing measures of collaboration using high-frequency sensor data. More specifically, we are interested in understanding the interplay between moments of collaboration and cooperation, which is an understudied area of research. We collected a multimodal…
Descriptors: Eye Movements, Socialization, Attention Control, Correlation
Dana Kube; Sebastian Gombert; Brigitte Suter; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender stereotypes about women and men are prevalent in computer science (CS). The study's goal was to investigate the role of gender bias in computer-supported collaborative learning (CSCL) in a CS context by elaborating on gendered experiences in the perception of individual and team performance in mixed-gender teams in a hackathon.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Gender Issues, Learning Activities
Janine J. Darragh; Gina Mikel Petrie; Stan Pichinevskiy – International Journal of Designs for Learning, 2021
Educative Curriculum Materials (ECMs) are teaching materials that have the dual function of providing learning activities to students and providing professional development to the teachers that use them. Answering a call for professional development opportunities, and with input from English teachers in rural Nicaraguan schools, the designers…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Wu, Shaoqun; Li, Liang; Witten, Ian; Yu, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article reports on a language learning system and a program designed to help students with academic vocabulary in the New Zealand university computer science department. The system is a learner-friendly corpus-based tool that allows students to look up lexico-grammatical patterns of a given word in academic writing. The program, based on a…
Descriptors: Case Studies, Computer Science Education, Graduate Students, Academic Language
Vanek, Jenifer B. – ProQuest LLC, 2017
This research explores the difficulties faced by many migrant, refugee, and immigrant adults confronted with technological ubiquity in economically developed countries. Preparing migrant adult learners for the digital world by building digital literacy skills can help to maintain home language proficiency, support English language learning, and…
Descriptors: Migrants, Adult Learning, Computer Literacy, Media Literacy
Al-Dujaily, Amal; Kim, Jieun; Ryu, Hokyoung – Educational Technology & Society, 2013
A concern of computer-based learning system design is how to accommodate learners' individual differences during learning activities. Previous research suggests that adaptive e-learning systems can effectively address such individual differences and, consequently, they enable more directed tutoring via computer-assisted instruction. In this paper,…
Descriptors: Electronic Learning, Extraversion Introversion, Individual Differences, Learning Activities
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed.; Kommers, Piet, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the International Conference e-Learning 2017, which was organised by the International Association for Development of the Information Society, 20-22 July, 2017. This conference is part of the Multi Conference on Computer Science and Information Systems 2017, 20-23 July, which had a total of 652 submissions.…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Information Literacy
Brusilovsky, Pete; Sosnovsky, Sergey; Yudelson, Michael V.; Lee, Danielle H.; Zadorozhny, Vladimir; Zhou, Xin – ACM Transactions on Computing Education, 2010
Rich, interactive eLearning tools receive a lot of attention nowadays from both practitioners and researchers. However, broader dissemination of these tools is hindered by the technical difficulties of their integration into existing platforms. This article explores the technical and conceptual problems of using several interactive educational…
Descriptors: Learning Activities, Courses, Classroom Research, Computer Science Education
Streibel, Michael J. – Educational Technology, 1993
Discussion of the socially situated and constrained nature of educational computing focuses on situated critical pedagogy and computer education. Four areas are highlighted in an examination of teaching/learning situations: (1) praxis, i.e., a relationship between action and reflection; (2) situated critical pedagogy; (3) interpretive processes;…
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation Methods, Experiential Learning
Dennis, J. Richard – 1979
This paper lists 25 objectives which computer-using teachers have designated as important for job success, and presents 11 relevant tasks to serve as a basis for practice and assessment of the objectives. These tasks deal with instructional planning, question episodes, lesson evaluation, tutorial computer assisted instruction, drill and practice,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Science Education, Computers
Angel, N. Faye – Computing Teacher, 1994
Describes an activity for elementary school students that allows them to manipulate computer hardware. College students volunteered as trainers; and two workstations were used, one to teach students how to attach peripheral devices (e.g., keyboard, monitor, and printer) and one to teach how to remove a disk drive and the controller card. (LRW)
Descriptors: Computer Assisted Instruction, Computer Peripherals, Computer Printers, Computer Science Education
California State Dept. of Education, Sacramento. – 1985
This document offers a perspective on the use of computers in education to assist California educators with the design and implementation of educational activities that encourage the effective and creative use of computers and computer software throughout the school curriculum. It is organized in six strands, each identifying a basic core of…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Computer Software
Huber, Leonard; And Others – 1983
This handbook for teachers offers guidance on introducing computer literacy into elementary and secondary classrooms. It includes a list of computer concepts exemplified by each step in learning to write programs in BASIC Programming Language and the objectives for the elementary and secondary activities; suggestions for using computers in…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Science Education
Dwyer, Thomas A. – 1970
Several principles for the effective use of computers in education are identified as a result of experiences with Project Solo, an experiment in education patterned on the dual-solo example of flight instruction in allowing the student to eventually exert more influence on his learning than his instructor. First, the essential social character of…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Science Education, Independent Study
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