Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Assisted Instruction | 5 |
| Computer Games | 5 |
| Learning Disabilities | 5 |
| Educational Games | 3 |
| Academic Achievement | 2 |
| Educational Technology | 2 |
| Mathematics Skills | 2 |
| Pretests Posttests | 2 |
| Program Effectiveness | 2 |
| Secondary Education | 2 |
| Teaching Methods | 2 |
| More ▼ | |
Source
| Computers in the Schools | 1 |
| Education and Information… | 1 |
| Exceptional Children | 1 |
| Interactive Learning… | 1 |
| Learning & Leading with… | 1 |
Author
Publication Type
| Journal Articles | 5 |
| Reports - Research | 4 |
| Guides - Classroom - Teacher | 1 |
| Reports - Descriptive | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 1 |
Audience
Location
| Malaysia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Faezeh Shabanali Fami; Ali Akbar Arjmandnia; Hadi Moradi; Sharmin Esmaeili Anvar – Education and Information Technologies, 2024
Prior studies have shown the efficacy of computer-based cognitive training programs in improving cognitive and academic functions in children diagnosed with a specific learning disorder (SLD). However, these studies often focused on center-based approaches without considering the involvement of parents or the inclusion of home-based tasks in…
Descriptors: Learning Disabilities, Cognitive Ability, Academic Ability, Intervention
Mohd Syah, Nor Elleeiana; Hamzaid, Nur Azah; Murphy, Belinda Pingguan; Lim, Einly – Interactive Learning Environments, 2016
This study describes the development of a basic computer-based play pedagogy intervention using a dyscalculia-remedy-oriented approach such as repetition and number orientation manipulation, and the investigation of its effect on children displaying dyscalculia characteristics. This computer play was evaluated in a group of 50 seven-year-old…
Descriptors: Computer Assisted Instruction, Learning Disabilities, Mathematics Instruction, Young Children
Peer reviewedHollingsworth, Maurice; Woodward, John – Exceptional Children, 1993
Thirty-seven secondary students with learning disabilities were taught health facts and concepts, which they then applied to problem-solving exercises presented through computer simulation games. Students who were taught an explicit strategy for solving problems performed better on two transfer measures than students given supportive feedback and…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Feedback
Peer reviewedBahr, Christine M.; Rieth, Herbert J. – Computers in the Schools, 1989
Discussion of the use of microcomputers by special education students highlights a study that compared the effects of a drill and practice program with an instructional computer game on the acquisition of multiplication skills among junior high and high school learning disabled students. (22 references) (LRW)
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games
Diggs, Craig S. – Learning & Leading with Technology, 1997
Presents a case study that shows how computer technology, including educational computer games and searching the World Wide Web, helped a fourth-grade student with learning disabilities and behavior disorders begin to succeed academically and to interact with his peers. Finding students' own interests to base activities on is emphasized. (LRW)
Descriptors: Academic Achievement, Behavior Disorders, Case Studies, Computer Assisted Instruction

Direct link
