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Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
Ethan Prihar; Adam Sales; Neil Heffernan – Grantee Submission, 2023
This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our…
Descriptors: Trust (Psychology), Learning Management Systems, Learning Processes, Algorithms
Sajjad Bahrami – ProQuest LLC, 2021
In this thesis, we incorporate information theory into statistical signal processing and machine learning in order to achieve robust learning in presence of outliers (or generally in environments with non-Gaussian structure). In other words, by incorporating information theory especially when structure of environment is non-Gaussian, the…
Descriptors: Electronic Learning, Artificial Intelligence, Algorithms, Information Networks
Xiaxia Cao; Yao Zhao; Xiang Li – Education and Information Technologies, 2024
Various studies have been conducted on applying intelligent recognition technology, especially speech recognition technology to improve English learning ability, mostly listening and speaking. However, few studies have touched on how image-to-text recognition technology can be used for writing. The present research was conducted to fill this gap…
Descriptors: Captions, Second Language Learning, Second Language Instruction, Teaching Methods
Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Maria-Dorinela Dascalu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara; Stefan Trausan-Matu – Grantee Submission, 2022
The use of technology as a facilitator in learning environments has become increasingly prevalent with the global pandemic caused by COVID-19. As such, computer-supported collaborative learning (CSCL) gains a wider adoption in contrast to traditional learning methods. At the same time, the need for automated tools capable of assessing and…
Descriptors: Computational Linguistics, Longitudinal Studies, Technology Uses in Education, Teaching Methods

Hofmeister, Alan M.; Thorkildsen, Ron – Journal of Special Education Technology, 1986
The development of computer-assisted and computer-managed instruction for handicapped students involves a number of instructional design issues requiring research. Discussed are algorithmic and heuristic procedures, individual rate of learning, feedback, and instructional task hierarchies.(Author/DB)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Managed Instruction, Disabilities
Glaser, Robert – 1972
A project was undertaken to carry out experimental and methodological investigations on learning phenomena and psychometric methods relevant to instructional technology and computer-assisted instruction. The project's accomplishments are presented in this report, along with a listing of reports and products produced. The work of the project is…
Descriptors: Adaptation Level Theory, Algorithms, Computer Assisted Instruction, Educational Psychology

De Leeuw, Leendert – Instructional Science, 1983
Characterizes typical training programs on "learning to think," outlines past research, and lists criteria for an aptitude-treatment interaction (ATI) study of the relationship between tasks, training methods, and student attributes. Details are given of two computerized experiments examining the different effects of algorithmic and…
Descriptors: Academic Aptitude, Achievement, Algorithms, Aptitude Treatment Interaction
Slotnick, Robert S. – Collegiate Microcomputer, 1989
Discusses the implementation of interactive educational software that was designed to enhance critical thinking, scientific reasoning, and problem solving in a university psychology course. Piagetian and computer learning perspectives are explained; the courseware package, PsychWare, is described; and the use of heuristics and algorithms in…
Descriptors: Algorithms, Cognitive Development, Computer Assisted Instruction, Courseware
Shakirova, Dilyara; And Others – 1990
This paper describes an approach to instruction and learning processes in professional training schools using microcomputers and computer assisted instruction (CAI). It is argued that the use of computers in education changes existing approaches to teaching and learning by focusing on the structure of the information being taught, the organization…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Software, Creative Thinking
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