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Tsai, Hsin-Yi Sandy; Rikard, R. V.; Cotten, Shelia R.; Shillair, Ruth – Educational Gerontology, 2019
The purpose of this study is to examine the process from technology exploration to acceptance for older adults. A senior technology exploration, learning, and acceptance (STELA) model is proposed to examine the technology exploration and learning process. Adopting a new technology can pose challenges with increasing age. In order to help older…
Descriptors: Older Adults, Computer Use, Training, Learning Processes
Falcao, Taciana Pontual; Price, Sara – International Journal of Computer-Supported Collaborative Learning, 2011
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially…
Descriptors: Conflict, Discovery Learning, Cooperative Learning, Interaction
Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
Fagan, Edward R. – Computers, Reading and Language Arts, 1984
Offers a comparison of the pedagogical philosophies of five pioneers in educational computing: Patrick Suppes, Arthur Luehrmann, Alfred Bork, Symour Papert, and Thomas Dwyer. (AEA)
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Educational Philosophy
Yli-Luoma, Pertti V. J.; Naeve, Ambjorn – British Journal of Educational Technology, 2006
In the present study, a semantic perspective on e-learning theory is advanced and a modelling approach is used. This modelling approach towards the new learning theory is based on the four SECI phases of knowledge conversion: Socialisation, Externalisation, Combination and Internalisation, introduced by Nonaka in 1994, and involving two levels of…
Descriptors: Semantics, Computer Assisted Instruction, Distance Education, Learning Theories
Bunderson, C. Victor – 1970
Two issues inhibit full utilization of computer-assisted instruction (CAI). The first of these issues concerns authorship of CAI programs. Should it be left with classroom teachers or given to specially trained instructional design teams? The latter approach is preferable for "mainline" systems (those systems that are specifically designed to…
Descriptors: Computer Assisted Instruction, Curriculum Design, Curriculum Development, Discovery Learning

Kull, Judith A. – Journal of Research in Childhood Education, 1988
Twenty-three children in each of 2 first-grade classrooms were observed as they worked in pairs with the computer language Logo in a learning-by-discovery context. Describes children's behaviors related to planning, correction of errors, reflection, causality, and procedure-writing. (RJC)
Descriptors: Classroom Environment, Computer Assisted Instruction, Discovery Learning, Elementary Education

Heller, Rachelle S. – Journal of Research on Computing in Education, 1990
Reviews current literature in the fields of computer science and education that is related to the structure and use of hypermedia; discusses discovery and incidental learning; examines the nature of the environment and of the learner; describes implications for the design of hypermedia-assisted instruction (HAI); and suggests further research…
Descriptors: Computer Assisted Instruction, Courseware, Discovery Learning, Hypermedia
Moshell, Michael – Computing Teacher, 1982
Describes insights and attitudes toward computer-based learning which developed during design of "Computer Power," an introductory programming curriculum for junior high, high school, and junior college students. Learning and thinking, computer power meta-goals, and computer power subject matter goals are highlighted. (EJS)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Curriculum
Njoo, Melanie; de Jong, Ton – 1991
This paper contains the results of a study on the importance of discovery learning using computer simulations. The purpose of the study was to identify what constitutes discovery learning and to assess the effects of instructional support measures. College students were observed working with an assignment and a computer simulation in the domain of…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Discovery Learning

van Joolingen, Wouter R.; de Jong, Ton – Instructional Science, 1992
Discussion of computer simulations used for exploratory learning focuses on the design of a hypothesis scratchpad that students can use for hypothesis generation and testing. An experiment with college chemistry students that compared three versions of the scratchpad is described, and the effect of the scratchpads on learning environments is…
Descriptors: Chemistry, Comparative Analysis, Computer Assisted Instruction, Computer Simulation

Bransford, John D.; And Others – Peabody Journal of Education, 1986
Three general areas in which technology (microcomputers and video technology) can facilitate learning are discussed: (1) helping students develop fluency (rapid recognition of familiar patterns); (2) providing rich problem-solving contexts that invite thinking; and (3) enabling students to create products that catch the attention of their teachers…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Educational Technology
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
Majsterek, David – 1984
This paper focuses on the applications which best suit the microcomputer in an educational setting with emphasis on adapting effective pedagogical practice to the computer's programability and delivery capabilities. Discovery learning and "being told" are identified as two types of computer assisted instruction (CAI) and sample uses of…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Elementary Secondary Education
Nemirovsky, Ricardo; Rubin, Andee – 1992
This study was designed to determine students' abilities and difficulties in articulating the relationship between function and derivative. High-school students were presented 15 problems during two 75-minute interviews in which they were asked to construct functions experimentally in three different contexts: motion, fluids, and number-change. In…
Descriptors: Air Flow, Calculus, Cognitive Development, Cognitive Processes
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