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Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Ma, Xiulin; Liu, Jingjing; Liang, Jing; Fan, Chenyu – Interactive Learning Environments, 2023
The online learning practice has already demonstrated that the quality of interaction and motivation in collaborative learning is not as good as expected, due to the loneliness and burnout feeling spawned by inadequate learning status information about others. This study proposed a model on group awareness to feedback information of group learning…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Electronic Learning
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Dominguez, Cesar; Jaime, Arturo – Computers & Education, 2010
This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and project management techniques and tools. Some scaffolding is provided at the beginning that forms a skeleton that adapts to a great variety of…
Descriptors: Database Design, Student Projects, Attendance, Active Learning
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Haake, Joerg M.; Pfister, Hans-Rudiger – International Journal of Computer-Supported Collaborative Learning, 2010
This study reports findings from an experimental field study of scripted collaboration for net-based learning in the context of a one-semester university course on operating systems. In scripted collaboration, activities of learners are coordinated and guided according to particular rules, implemented via respective tools in the learning…
Descriptors: Brainstorming, Distance Education, Computer Science Education, Field Studies
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Wuttke, Heinz-Dietrich; Henke, Karsten – Interactive Technology and Smart Education, 2009
Purpose: The content, provided in learning management systems (LMS), is often text oriented as in a usual textbook, extended by some animations and links. Hands on activities and experiments are not possible. The paper aims to give an overview about the concept to couple smart simulation and assessment tools with an LMS to provide a more…
Descriptors: Feedback (Response), Experiential Learning, Student Evaluation, Teaching Methods
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Bunch, John M. – Journal of Information Systems Education, 2009
This paper presents a goal-based scenario approach to teaching introductory database concepts to undergraduates using two different scaffolding methods. One method, termed "worked-out examples," attempts to reduce extraneous cognitive load by requiring students to complete increasingly complex missing parts of worked out examples. The other…
Descriptors: Cognitive Processes, Difficulty Level, Undergraduate Students, Scaffolding (Teaching Technique)
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Shaffer, Clifford A.; Edwards, Stephen H. – Computer Science Education, 1999
Presents an empirical study of listerv usage in an undergraduate computer science course to understand how email lists contribute to the learning experience and to improve the value of listservs in courses. Provides evidence that the listerv was an important information source and was an effective tool for peer-to-peer learning. (Contains 7…
Descriptors: Computer Assisted Instruction, Computer Science Education, Higher Education, Information Sources
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Hartley, Kendall – Journal of Educational Multimedia and Hypermedia, 2001
Investigated the potential of incorporating learning strategy instruction into hypermedia learning materials in a high school computer class. Discusses results of a six-week intervention where the experimental group participated in learning strategy training in conjunction with hypermedia computer networking lessons and reports results of pre- and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Science Education, Hypermedia
Streibel, Michael J. – Educational Technology, 1993
Discussion of the socially situated and constrained nature of educational computing focuses on situated critical pedagogy and computer education. Four areas are highlighted in an examination of teaching/learning situations: (1) praxis, i.e., a relationship between action and reflection; (2) situated critical pedagogy; (3) interpretive processes;…
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation Methods, Experiential Learning
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Davidson, Gayle V.; And Others – Journal of Research on Computing in Education, 1992
A learning style inventory was administered to 68 undergraduates enrolled in a course on computer applications in education. Correlation of these data with grades on class projects and exams indicated that students with high abstract sequential ability had higher performance scores, and learners with a dominance in abstract random style had lower…
Descriptors: Academic Achievement, Cognitive Style, Computer Assisted Instruction, Computer Science Education
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van Merrienboer, Jeroen J. G. – Journal of Educational Computing Research, 1990
Describes study of Dutch high school students that compared instructional strategies in a computer programing course. Completion strategy, which emphasized the modification and extension of existing programs, was compared with generation strategy, which emphasized the design and coding of new programs. Future research is suggested based on results…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Science Education, Foreign Countries
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Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
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