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Churchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Fattu, Nicholas A., Ed.; Elam, Stanley, Ed. – 1965
This book opens with "An Introduction to Simulation" by Nicholas A. Fattu, Institute of Educational Research, Indiana University; he includes a survey of simulation, discussion of its potential for educational applications, and a 60-item bibliography. The remaining chapters are papers presented at the 1964 research symposium which dealt…
Descriptors: Computer Assisted Instruction, Digital Computers, Information Processing, Management Games
Minor, William Thane – 1969
On January 22, 1967, Industrial College of the Armed Forces (ICAF) formed a new directorate for simulation and computer applications in education. The history of forming this organization is contained in the first section of this publication. The second section deals with current and future uses of time-sharing in educational uses of simulation.…
Descriptors: Armed Forces, Computer Assisted Instruction, Decision Making, Management Games
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games
Milkovich, George T.; Mahoney, Thomas A. – Personnel Journal, 1975
Descriptors: Administrator Education, Administrators, Computer Assisted Instruction, Management Games
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Craig, C. Samuel; Brown, Lawrence A. – Simulation and Games, 1978
A game that simulates stages in the innovation diffusion process and allows research into the spatial and temporal spread of innovations is reported. The characteristis of player decision-making and factors underlying variation in the spatial patterning of diffusion are also discussed.
Descriptors: Computer Assisted Instruction, Decision Making, Diffusion, Man Machine Systems
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Kaufman, Frank L. – Journal of Educational Data Processing, 1976
The evidence indicates that a computer-based business game in the policy course is useful to the teacher, the student, and the graduate on the job. (Author)
Descriptors: Business Administration, Computer Assisted Instruction, Computer Science, Higher Education
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Rollier, Bruce – Simulation & Gaming, 1992
Explores aspects of conducting management simulations in a corporate environment, based on the experiences of a facilitator for 15 classes that used a total enterprise game. Observations regarding simulation value, team size and selection, number of sessions, the role of the facilitator, and model design are offered. (36 references) (MES)
Descriptors: Computer Assisted Instruction, Cost Effectiveness, Industrial Training, Instructional Design
Pidot, George B., Jr. – 1973
This gaming-simulation is designed to give undergraduate students an improved understanding of the dynamics of urban development. The players make a number of decisions representing the business, government, and residential factions of the population. Winning or losing is not the most important function of the game, but rather, interaction with…
Descriptors: Computer Assisted Instruction, Environment, Environmental Education, Higher Education
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 3 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Godsall, R. A. – Training Officer, 1974
A management simulation course has been designed by Dunchurch Industrial Staff College (DISC) that is management oriented rather than marketing oriented. The computer assisted program has been successful in allowing managers to experience immediately the effects of their decisions and also to experience each other's jobs and problems. (DS)
Descriptors: Administrator Education, Computer Assisted Instruction, Course, Foreign Countries
Twelker, Paul A. – 1968
This paper describes selected nonschool uses of simulation and discusses the implications of each application for education in general. Most of the applications described pertain to instruction and include the provision of an environment for exercising or practicing the application of principles or skills. Applications which are examined include…
Descriptors: Computer Assisted Instruction, Management Games, Military Training, Planning
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Computer Operator's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The information in the manual is sufficiently basic…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Management Games
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 1, Shear Power Company is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
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