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Showing 1 to 15 of 88 results Save | Export
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Kessler, Matt; De Costa, Peter; Isbell, Daniel R.; Gajasinghe, Kasun – Language Learning, 2021
In this Methods Showcase Article, we highlight a qualitative research methodology called "netnography," an adaptation of ethnography and ethnographic methods applied to researching digital/online communities. We briefly discuss how netnography has evolved from its origins in the fields of consumer research and marketing to its more…
Descriptors: Second Language Learning, Second Language Instruction, Ethnography, Marketing
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van Esch, Patrick; von der Heidt, Tania; Frethey-Bentham, Catherine; Northey, Gavin – Marketing Education Review, 2020
We report on an experiment to investigate the effect of an online asynchronous marketing simulation on student engagement and GPA. Engagement was measured in terms of conscious attention, enthused participation and social connection. The participants were 45 students undertaking marketing management at an American university over one semester.…
Descriptors: Marketing, Simulation, Teaching Methods, Learner Engagement
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Gaiha, Shivani Mathur; Warnock, Amelia; Kile, Shelby; Brake, Kennon; Vong do Rosario, Clementino; Oates, Gabriela R.; Halpern-Felsher, Bonnie; Walley, Susan Chu – Health Education Journal, 2022
Background: E-cigarette prevention education aims to mitigate adolescent e-cigarette use. Such education is increasingly delivered through virtual/video-based teaching platforms (e.g. Zoom, Google Classrooms). However, there is little evidence about the effectiveness of virtual e-cigarette education compared to in-person education on adolescents'…
Descriptors: Smoking, In Person Learning, Health Behavior, Risk
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Freberg, Karen; Kim, Carolyn Mae – Journalism and Mass Communication Educator, 2018
Social media have affected daily activities, communication practices, and business practices throughout society. Social media are more frequently embraced in higher education as well. One indication of this growth is the fact that more than half of all teaching faculty use social media at least monthly for professional reasons, with professors in…
Descriptors: Social Media, Higher Education, Informal Education, Journalism Education
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Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
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Zou, Bin; Li, Hui; Li, Jiaying – Computer Assisted Language Learning, 2018
Mobile apps are broadly used by students in and after class to improve their language skills. This study aimed to investigate how a curriculum app and a social communication app can be integrated into English language teaching and learning and what sorts of tasks can be employed to enhance learners' EFL learning. A curriculum app was created by…
Descriptors: Computer Assisted Instruction, English (Second Language), Second Language Learning, Second Language Instruction
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Greene, Marla; Kirpalani, Nicole – Marketing Education Review, 2013
Undergraduate marketing students have sometimes been found to lack mathematical skills. It can therefore be challenging for instructors to effectively teach courses that depend on mathematical problem-solving skills. This paper discusses the use of interactive whiteboards as an innovative way to teach retail mathematics effectively. The authors…
Descriptors: Educational Technology, Interaction, Computer Assisted Instruction, Undergraduate Students
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Wang, Shwu-huey – British Journal of Educational Technology, 2012
In order to understand (1) what kind of students can be facilitated through the help of three-dimensional virtual learning environment (3D VLE), and (2) the relationship between a conventional test (ie, paper and pencil test) and the 3D VLE used in this study, the study designs a 3D virtual supermarket (3DVS) to help students transform their role…
Descriptors: Marketing, Business Administration Education, Vignettes, Training Methods
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Mathews, Shane; Andrews, Lynda; Luck, Edwina – Educational Research, 2012
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching. In particular, it explores the potential of using a virtual world experience as a learning component…
Descriptors: Feedback (Response), Field Trips, Action Research, Marketing
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Gray, David M. – International Journal of Learning and Change, 2011
Capstone courses can create a space for students and educators to act as co-producers of desired learning outcomes which are directly relevant to the world of work. This study uses an auto-ethnographic case study approach to demonstrate how a mixed model learning approach evolved in a capstone marketing strategy unit in a marketing major at an…
Descriptors: Foreign Countries, Courses, Ethnography, Case Studies
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Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory
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Rozensher, Susan G. – College Teaching Methods & Styles Journal, 2007
Digital video equipment and studios newly available for faculty use can be incorporated into the technological repertoire of college faculty, enabling professors to customize and enhance the learning experience of their students. Today's students are particularly attuned to analyzing visual images and data, so the use of customized films in the…
Descriptors: Introductory Courses, Computer Assisted Instruction, Video Equipment, Learning Modules
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Fuchs, Victor E. – Journal of Special Education Technology, 1982
Market factors surrounding computer software in special education are examined, including proliferation of computers in schools, widespread marketing and distribution patterns for software, consumer demands for software, quality, timelessness, emphasis on basic skills, and an understanding of future capabilities. (CL)
Descriptors: Computer Assisted Instruction, Disabilities, Elementary Secondary Education, Marketing
Skinner, Steven J.; Grimm, Jim L. – Educational Technology, 1979
Briefly reviews research on the effectiveness of CAI in instruction, and describes a study comparing the performance of students using one program for basic marketing--TRMP (Tutorial Review of Marketing Principles)--with or without a study guide, the study guide alone, and a traditional class. (BBM)
Descriptors: Business Education, Computer Assisted Instruction, Marketing, Media Research
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Hatcher, Myron E.; Miller, William – Journal of Education for Business, 1987
The study compared effects of two direct-mail educational software marketing strategies: (1) brochure only and (2) brochure and sample program provided by a journal. Those responding to Strategy 1 rated the programs higher because of less knowledge. However, those responding to Strategy 2 exhibited more respect for the journal. (CH)
Descriptors: Computer Assisted Instruction, Computer Software, Decision Making, Instructional Materials
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