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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel – International Journal of Computer-Supported Collaborative Learning, 2023
The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Learning Processes, Computation
Zheng, Lanqin – Lecture Notes in Educational Technology, 2021
This book highlights the importance of design in computer-supported collaborative learning (CSCL) by proposing data-driven design and assessment. It addresses data-driven design, which focuses on the processing of data and on improving design quality based on analysis results, in three main sections. The first section explains how to design…
Descriptors: Data Use, Instructional Design, Computer Assisted Instruction, Cooperative Learning
Costa, Joana M.; Miranda, Guilhermina L. – British Journal of Educational Technology, 2017
This paper presents the results of a systematic review of the literature, including a meta-analysis, about the effectiveness of the use of Alice software in programming learning when compared to the use of a conventional programming language. Our research included studies published between the years 2000 and 2014 in the main databases. We gathered…
Descriptors: Computer Software, Programming, Computer Science Education, Computer Assisted Instruction
Chiang, Feng-kuang; Qin, Lian – Interactive Learning Environments, 2018
This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade…
Descriptors: Pilot Projects, Foreign Countries, Grade 7, Educational Games
Rum, Siti Nurulain Mohd; Ismail, Maizatul Akmar – Educational Technology & Society, 2017
Computer programming is a part of the curriculum in computer science education, and high drop rates for this subject are a universal problem. Development of metacognitive skills, including the conceptual framework provided by socio-cognitive theories that afford reflective thinking, such as actively monitoring, evaluating, and modifying one's…
Descriptors: Metacognition, Computer Assisted Instruction, Programming, Novices
Normak, Peeter; Pata, Kai; Kaipainen, Mauri – Educational Technology & Society, 2012
New approaches to emergent learner-directed learning design can be strengthened with a theoretical framework that considers learning as a dynamic process. We propose an approach that models a learning process using a set of spatial concepts: learning space, position of a learner, niche, perspective, step, path, direction of a step and step…
Descriptors: Foreign Countries, Instructional Design, Learning Processes, Holistic Approach
O'Donnell, Eileen; Lawless, Séamus; Sharp, Mary; Wade, Vincent P. – International Journal of Distance Education Technologies, 2015
The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may…
Descriptors: Electronic Learning, Individualized Instruction, Programming, Authors
Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models
Jenkins, Craig – International Journal of Education and Development using Information and Communication Technology, 2015
This paper is a comparative quantitative evaluation of an approach to teaching poetry in the subject domain of English that employs a "guided discovery" pedagogy using computer-based microworlds. It uses a quasi-experimental design in order to measure performance gains in computational thinking and poetic thinking following a…
Descriptors: Comparative Analysis, Statistical Analysis, Teaching Methods, Computer Assisted Instruction
Richter, Thomas; Rudlof, Stephan; Adjibadji, B.; Bernlohr, Heiko; Gruninger, Christoph; Munz, Claus-Dieter; Stock, Andreas; Rohde, Christian; Helmig, Rainer – Interactive Technology and Smart Education, 2012
Purpose: In the process of the implementation of the eBologna program and the recent change of the university system, curricula at German universities have been redesigned; courses have been condensed and learning content has been re-structured into modules, each of which requires an evaluation. Simultaneously, skills required for working in…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Course Evaluation
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Magal-Royo, Teresa; Gimenez-Lopez, Jose Luis; Pairy, Blas; Garcia-Laborda, Jesus; Gonzalez-Del Rio, Jimena – Online Submission, 2011
The current development of educational applications for language learning has experienced a qualitative change in the criteria of interaction between users and devices due to the technological advances of input and output data through keyboard, mouse, stylus, tactile screen, etc. The multiple interactions generated in a natural way by humans…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Educational Technology
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education