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Showing 1 to 15 of 181 results Save | Export
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Al-Matarneh, Rana; Fethi, Ihsan – Malaysian Online Journal of Educational Technology, 2017
The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAAD. The objective of this study…
Descriptors: Building Design, Technology Integration, Architectural Education, Computer Assisted Instruction
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Mavroudi, Anna; Hadzilacos, Thanasis; Kalles, Dimitris; Gregoriades, Andreas – Interactive Learning Environments, 2016
This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and still remains an open research issue in the field of adaptive learning. Starting from a scenario-based elicitation method, the whole process was highly…
Descriptors: Educational Environment, Teacher Developed Materials, Computer System Design, Computer Assisted Instruction
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Ó Doinn, Oisín – Research-publishing.net, 2017
In recent years, Computer Assisted Language Learning (CALL) has become more accessible than ever before. This is largely due to the proliferation of mobile computing devices and the growth of open online language-learning resources. Additionally, since the beginning of the millennium there has been massive growth in the number of students studying…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Blended Learning
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Berrin, Atiker; Turan, Bülent Onur – Turkish Online Journal of Educational Technology - TOJET, 2017
This study aims to present primary school students' views about current educational software interfaces, and to propose principles for educational software screens. The study was carried out with a general screening model. Sample group of the study consisted of sixth grade students in Sehit Ögretmen Hasan Akan Elementary School. In this context,…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Technology, Elementary School Students
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Lao, Andrew Chan-Chio; Cheng, Hercy N. H.; Huang, Mark C. L.; Ku, Oskar; Chan, Tak-Wai – Journal of Educational Computing Research, 2017
One-to-one technology, which allows every student to receive equal access to learning tasks through a personal computing device, has shown increasing potential for self-directed learning in elementary schools. With computer-supported self-directed learning (CS-SDL), students may set their own learning goals through the suggestions of the system…
Descriptors: Computer Assisted Instruction, Independent Study, Learning Strategies, Student Motivation
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Fokides, Emmanuel; Mastrokoukou, Aikaterini – Contemporary Educational Technology, 2018
The paper presents the results from a study which examined whether tablets together with a mobile application with augmented reality features can help students to better understand the functions of the respiratory and the circulatory system. The target group was 75 sixth-grade primary school students, divided into three groups. The first group was…
Descriptors: Anatomy, Human Body, Elementary School Students, Teaching Methods
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Wang, Shwu-Huey; Wang, Hsiu-Yuan – Technology, Pedagogy and Education, 2017
Hospitality students are required to be able to address challenging cases or problems in the work environment. However, traditional lecture- or exam-based instruction leaves a gap between theory and practice. On the other hand, modern youth live and socialise in an increasingly digital environment, and one of their biggest pastimes is playing…
Descriptors: Hospitality Occupations, Tests, Teaching Methods, Problem Solving
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
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Chang, Jia-Wei; Lee, Ming-Che; Su, Chien-Yuan; Wang, Tzone-I – Computer Assisted Language Learning, 2017
Chinese as a foreign language (CFL) learners generally encounter difficulty in using some special rules of Chinese grammar because such grammar points do not exist in their native languages. CFL learners require an effective learning strategy to assist them in acquiring a greater understanding of Chinese grammar. Thus, we integrated a…
Descriptors: Web Based Instruction, Chinese, Grammar, Sentence Structure
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Flowers, Simeon – JALT CALL Journal, 2015
Motivation is an important topic among language teachers in Japan. Collins and Hunt (2011) observed increases in Japanese university student's motivation as a result of collaborative learning and cooperative learning programs. This paper continues in this line of inquiry through a quantitative study of motivation in the context of computer…
Descriptors: Foreign Countries, Student Motivation, Friendship, Cooperative Learning
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Cabrera, Paola; Castillo, Luz; González, Paúl; Quiñónez, Ana; Ochoa, César – Teaching English with Technology, 2018
This study examined the use of "Pixton" for enhancing grammar and vocabulary teaching in a public high school in the South region of Ecuador. In this intervention, 163 junior high school learners and 14 pre-service English teachers participated during a period of 4 months. The data for this study was obtained by gathering information…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
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Kordaki, Maria; Papastergiou, Marina; Psomos, Panagiotis – Education and Information Technologies, 2016
The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors--namely Physical Education and Sport Science (PESS) undergraduate students--hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions…
Descriptors: Undergraduate Students, Student Attitudes, Computer Assisted Instruction, Educational Games
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Salleh, Tuan Salwani; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2016
The objective of this research is to investigate the effectiveness of a learning strategy using Maple in integral calculus. This research was conducted using a quasi-experimental nonequivalent control group design. One hundred engineering technology students at a technical university were chosen at random. The effectiveness of the learning…
Descriptors: Foreign Countries, Learning Strategies, Calculus, Engineering Education
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Kuo, Fan-Ray; Chin, Yi-Ying; Lee, Chao-Hsien; Chiu, Yu-Hsien; Hong, Chien-Hu; Lee, Kuang-Lieh; Ho, Wen-Hsien; Lee, Chih-Hung – Educational Technology & Society, 2016
Few studies have explored the learning difficulties and misconceptions that students encounter when using information and communication technology for e-learning. To address this issue, this research developed a system for evaluating the learning efficiency of medical students by applying two-tier diagnosis assessment. The effectiveness of the…
Descriptors: Web Based Instruction, Clinical Diagnosis, Medicine, Graduate Medical Education
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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