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Collentine, Joseph; Collentine, Karina – CALICO Journal, 2015
Conceptual replication within a computer-assisted language learning (CALL) environment provides an understanding of the generalizability of second language acquisition (SLA) research (Porte, 2013; Smith & Schulze, 2013). The present study replicates Collentine (1998a), a classroom-based experiment framed within a larger discussion on the…
Descriptors: Computer Assisted Instruction, Educational Technology, Grammar, Teaching Methods
Mallavarapu, Aditi; Lyons, Leilah; Shelley, Tia; Minor, Emily; Slattery, Brian; Zellner, Moria – Journal of Educational Data Mining, 2015
Interactive learning environments can provide learners with opportunities to explore rich, real-world problem spaces, but the nature of these problem spaces can make assessing learner progress difficult. Such assessment can be useful for providing formative and summative feedback to the learners, to educators, and to the designers of the…
Descriptors: Spatial Ability, Urban Areas, Neighborhoods, Conservation (Environment)
Noteborn, Gwen; Carbonell, Katerina Bohle; Dailey-Hebert, Amber; Gijselaers, Wim – Internet and Higher Education, 2012
This paper analyzed the role of emotions in a virtual world (Second Life) through students' level of enjoyment and boredom and their influence on students' achievement level. The virtual world was an educational tool used to fully immerse students in the content of the course. In addition to supporting prior research on the importance of task…
Descriptors: Academic Achievement, Psychological Patterns, Tests, Group Activities
Collentine, Karina – Language Learning & Technology, 2011
This study contributes to the research on learner autonomy by examining the relationship between Little's (1991) notions of "independent action" and "decision-making", input, and L2 production in computer-assisted language learning (CALL). Operationalizing "independent action" and "decision-making" with Dam's (1995) definition that focuses on…
Descriptors: Second Language Learning, Computer Assisted Instruction, Educational Technology, Decision Making
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Computers & Education, 2012
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different…
Descriptors: Academic Achievement, Student Characteristics, Learning Motivation, Regression (Statistics)
Yusoff, Rasimah Che Mohd; Zaman, Halimah Badioze; Ahmad, Azlina – Australasian Journal of Educational Technology, 2011
This study investigates users' perception and acceptance of mixed reality (MR) technology. Acceptance of new information technologies has been important research area since 1990s. It is important to understand the reasons why people accept information technologies, as this can help to improve design, evaluation and prediction how users will…
Descriptors: Foreign Countries, Intention, Biomedicine, Science Instruction

Rae, John – Computers and Education, 1988
Outlines an approach to teaching management control activities via the use of case study material, microcomputer technology, and commercially available software. A case study for use by an undergraduate class is described; it includes a single regression analysis, a spreadsheet model, and a description of the man/machine decision process.…
Descriptors: Administrator Education, Case Studies, Computer Assisted Instruction, Computer Simulation
Scheuneman, Janice Dowd; And Others – 1996
This study investigated the characteristics of Computer-based Case Simulations (CCS) that may be associated with case difficulty. Difficulty was defined as the average rating by physicians of examinee performance on a nine-point scale or the passing rate on the cases. Two data sets were used, one from an administration of 18 cases to 201 medical…
Descriptors: Case Method (Teaching Technique), Case Studies, Computer Assisted Instruction, Computer Simulation

Tompson, George H.; Dass, Parshotam – Simulation & Gaming, 2000
Investigates the relative contribution of computer simulations and case studies for improving undergraduate students' self-efficacy in strategic management courses. Results of pre-and post-test data, regression analysis, and analysis of variance show that simulations result in significantly higher improvement in self-efficacy than case studies.…
Descriptors: Analysis of Variance, Case Studies, Computer Assisted Instruction, Computer Simulation