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Sugat Dabholkar – ProQuest LLC, 2021
This dissertation is about designing learning environments that foreground students' epistemic agency as they "do science" in a science classroom. I build on the prior work that combines two important strands in learning sciences - agent-based modeling of complex systems and constructionism to design learning environments. I call such…
Descriptors: Science Education, Curriculum Design, Educational Environment, Active Learning
Ying Zhang; Yuqin Yang; Yongkang Chu; Daner Sun; Jiazhen Xu; Yuhui Zheng – Journal of Baltic Science Education, 2024
Virtual laboratories are transformative tools in science education, yet comprehensive reviews of their prospects are limited. This study addresses this gap through a bibliometric analysis of 218 articles published between 2013 and 2023. Key findings included: (1) research has evolved from initial exploration to rapid expansion; (2) virtual labs…
Descriptors: Science Education, Laboratory Experiments, Science Laboratories, Computer Assisted Instruction
Stahl, Gerry – International Journal of Computer-Supported Collaborative Learning, 2017
The analysis of "group practices" can make visible the work of novices learning how to inquire in science or mathematics. These ubiquitous practices are invisibly taken for granted by adults, but can be observed and rigorously studied in adequate traces of online collaborative learning. Such an approach contrasts with traditional…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Novices, Mathematics Education
Jaber, Lama Z.; Dini, Vesal; Hammer, David; Danahy, Ethan – Science Education, 2018
The "Framework for K-12 Science Education" (National Research Council, 2012) outlines eight practices to represent the diverse ways scientists construct and evaluate knowledge. Engaging students in these practices is a key instructional target in the science classroom. This target, however, creates particular challenges for online…
Descriptors: Science Education, Elementary Secondary Education, Electronic Learning, Web Based Instruction
Quan, Guolong; Gu, Xiaoqing – Journal of Educational Computing Research, 2018
Recent studies have demonstrated the integration of visualization technology to support collaboration and stimulate learning performance. The use of visualization tools during the collaborative activities of international students is a worthy topic for further exploration. Based on grounded and activity theories, this research uses observation and…
Descriptors: Visualization, Cross Cultural Training, Cooperative Learning, Computer Assisted Instruction
Xu Ryan, Qing – ProQuest LLC, 2013
The ability to solve problems in a variety of contexts is becoming increasingly important in our rapidly changing technological society. Problem-solving is a complex process that is important for everyday life and crucial for learning physics. Although there is a great deal of effort to improve student problem solving skills throughout the…
Descriptors: Coaching (Performance), Electronic Learning, Computer Mediated Communication, Computer Assisted Instruction
Tansomboon, Charissa – ProQuest LLC, 2017
Students studying complex science topics can benefit from receiving immediate, personalized guidance. Supporting students to revise their written explanations in science can help students to integrate disparate ideas and develop a coherent, generative account of complex scientific topics. Using natural language processing to analyze student…
Descriptors: Middle School Students, Secondary School Science, Science Education, Science Instruction
Llevot-Calvet, Núria, Ed. – IntechOpen, 2018
In a plural, complex, and diverse society, the school faces many challenges. Teachers must prepare their students for future professions, unthinkable nowadays, and the digital competences of teachers and students are one of the axes of an advanced school. This book presents a set of works rigorously elaborated by authors of different disciplines,…
Descriptors: Information Technology, Electronic Learning, Educational Quality, Technology Integration
Fang, Su-Chi; Hsu, Ying-Shao; Hsu, Wei Hsiu – International Journal of Science Education, 2016
The study explored how to best use scaffolds for supporting students' inquiry practices in computer-supported learning environments. We designed a series of inquiry units assisted with three versions of written inquiry prompts (generic and context-specific); that is, three scaffold-fading conditions: implicit, explicit, and fading. We then…
Descriptors: Earth Science, Pretests Posttests, Science Education, Mixed Methods Research
The Effects of Integrating Computer-Based Concept Mapping for Physics Learning in Junior High School
Chang, Cheng-Chieh; Yeh, Ting-Kuang; Shih, Chang-Ming – EURASIA Journal of Mathematics, Science & Technology Education, 2016
It generally is accepted that concept mapping has a noticeable impact on learning. But literatures show the use of concept mapping is not benefit all learners. The present study explored the effects of incorporating computer-based concept mapping in physics instruction. A total of 61 9th-grade students participated in this study. By using a…
Descriptors: Concept Mapping, Physics, Science Instruction, Foreign Countries
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach
Balim, Ali Günay – Irish Educational Studies, 2013
The study aims to investigate the effects of using mind maps and concept maps on students' learning of concepts in science courses. A total of 51 students participated in this study which used a quasi-experimental research design with pre-test/post-test control groups. The constructivist-inspired study was carried out in the sixth-grade science…
Descriptors: Pretests Posttests, Concept Mapping, Control Groups, Quasiexperimental Design
Owens, Trevor – Cultural Studies of Science Education, 2012
The 2008 commercial video game "Spore" allowed more than a million players to design their own life forms. Starting from single-celled organisms players played through a caricature of natural history. Press coverage of the game's release offer two frames for thinking about the implications of the game. Some scientists and educators saw the game as…
Descriptors: Educational Games, Video Games, Science Interests, Community
Jeong, Allan; Lee, Woon Jee – Educational Technology Research and Development, 2012
This study examined some of the methodological approaches used by students to construct causal maps in order to determine which approaches help students understand the underlying causes and causal mechanisms in a complex system. This study tested the relationship between causal understanding (ratio of root causes correctly/incorrectly identified,…
Descriptors: Discussion, Computer Software, Teaching Methods, Science Education
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems