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Kose, Utku; Koc, Durmus; Yucesoy, Suleyman Anil – Educational Sciences: Theory and Practice, 2013
This study introduces a story-based e-learning oriented course tool that was designed and developed for using within "computer programming" courses. With this tool, students can easily adapt themselves to the subjects in the context of computer programming principles, thanks to the story-based, interactive processes. By using visually…
Descriptors: Foreign Countries, Electronic Learning, Computer Science Education, Programming
Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits

Bers, Marina Umaschi; Cassell, Justine – Journal of Interactive Learning Research, 1998
Discusses storytelling as a medium for learning about identity and communication. Presents an approach to interactive storytelling called SAGE (Storytelling Agent Generation Environment), an authoring environment for children to create their own storytellers to interact with. Results from empirical studies with fourth and fifth graders are…
Descriptors: Authoring Aids (Programming), Communication (Thought Transfer), Computer Assisted Instruction, Grade 4

Tillman, Frank – Computer Assisted Language Learning, 1997
The effects and potential of a hypermedia user's participation in fiction and film creation are discussed, focusing on how the technology can assist an individual in departing from conventional forms of reading and writing. Contemporary trends in hypermedia fiction are examined, and its use of creativity and intelligence are discussed. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Creativity, Fiction

Steiner, Karl E.; Moher, Thomas G. – Journal of Educational Multimedia and Hypermedia, 1994
Describes the Graphic Story Writer system, which was written to explore ways in which a computer can simulate the presence of an active listener for early readers and preliterate children as they explore story construction. An authoring tool that allows adults or more advanced students to create or edit new scenarios is also described. (Contains…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Courseware, Early Reading
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers