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Shamini Shetye – Studies in Applied Linguistics & TESOL, 2024
The recent advancement in technology has attracted learners' attention worldwide to Generative Artificial Intelligence (GenAI) for educational purposes. While GenAI has shown promising results for general language purposes (Godwin-Jones, 2023; Xiao & Zhi, 2023), the potential of GenAI for language learning has not been fully explored. This…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
Semiyu Adejare Aderibigbe; Abdel Rahman Ahmed AbdelRahman; Abdalla Falah ELMneizel; Fakir Al Gharaibeh – Contemporary Educational Technology, 2023
Computer-supported collaborative learning (CSCL) pedagogies, platforms, and tools are prevalent in higher education due to their pervasive capabilities to enhance students' engagement, communication, and learning. However, it is reported that CSCL tools, media, and platforms may not yield the desired results if not planned, utilized, and managed…
Descriptors: Mentors, Student Attitudes, Peer Relationship, Computer Assisted Instruction
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HaeJin Lee; Nigel Bosch – International Journal of STEM Education, 2024
Self-regulated learning (SRL) strategies can be domain specific. However, it remains unclear whether this specificity extends to different subtopics within a single subject domain. In this study, we collected data from 210 college students engaged in a computer-based learning environment to examine the heterogeneous manifestations of learning…
Descriptors: Computer Assisted Instruction, Self Management, Intellectual Disciplines, College Students
Kirk Vanacore; Adam Sales; Allison Liu; Erin Ottmar – Grantee Submission, 2023
Computer-assisted learning platforms (CALPS) increasingly include gamified elements to improve student outcomes by enhancing their engagement with content. Although evidence exists that gamified programs increase engagement and learning outcomes, there is little causal research on what programmatic mechanisms drive the effect between engagement…
Descriptors: Educational Games, Gamification, Algebra, Mathematics Instruction
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Santos, Raquel Sofia; Carvalho, Ana Cristina; Tsisar, Stanislav; Bastos, Ana Raquel; Ferreira, Diogo; Ferreira, Maria Amélia; Povo, Ana; Guimarães, Bruno – Anatomical Sciences Education, 2021
Anatomy is an essential subject of the medical curriculum. Despite its relevance, the curricular time and logistical resources devoted to teaching anatomy are in decline, favoring the introduction of new pedagogical approaches based on computer-assisted learning (CAL). This new pedagogical approach provides an insight into students' learning…
Descriptors: Computer Assisted Instruction, Instructional Effectiveness, Medical Students, Medical Education
Michael Tuttle; Erik W. Carter – Journal of Special Education, 2022
Computer-assisted instruction (CAI) is a critical tool for accessing information and instruction among students with visual impairment (VI). This systematic review examined eight CAI intervention studies implemented with 92 U.S. school-age children with VI. The interventions were implemented with a diverse group of students across a variety of…
Descriptors: Students with Disabilities, Visual Impairments, Intervention, Computer Assisted Instruction
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Nourollah Zarrinabadi; Mohsen Rezazadeh; Alireza Mohammadzadeh Mohammadabadi – Computer Assisted Language Learning, 2024
This article reports on a study that examined the relationship between language learners' L2 grit and language mindsets and their attitudes toward CALL. The participants of the study were 625 EFL learners (male = 165, 26.4%; female = 460, 73.6%) with the mean age of 24.4 years (SD = 1.74). They were asked to respond to questionnaires on language…
Descriptors: Second Language Learning, Resilience (Psychology), Student Attitudes, English (Second Language)
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Kelsey E. Schenck; Doy Kim; Fangli Xia; Michael I. Swart; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2024
Access to body-based resources has been shown to augment cognitive processes, but not all movements equally aid reasoning. Interactive technologies, like dynamic geometry systems (DGS), potentially amplify the link between movement and geometric representation, thereby deepening students' understanding of geometric properties. This study…
Descriptors: Geometric Concepts, Task Analysis, Thinking Skills, Validity
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Missaoui, Siwar; Maalel, Ahmed – Education and Information Technologies, 2021
A student's profile defines the best way a student chooses to learn. It comprises information on student's characteristics such as background knowledge, learning style preference, goals, personality etc. The foremost challenge that the students experience in learning system is that they are unable to bring back relevant information based on their…
Descriptors: Profiles, Models, Computer Games, Cognitive Style
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Toker, Sacip; Baturay, Meltem Huri – International Journal of Educational Technology in Higher Education, 2021
This correlational study investigated the factors affecting cyberloafing behavior in an educational environment, specifically that of a computer laboratory teaching setting. A total of 272 students selected using convenience sampling responded to a questionnaire that collected data about cyberloafing behavior and student demographics, personality…
Descriptors: Internet, Student Behavior, Laboratories, Student Characteristics
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Alyson Collins; Stephen Ciullo; Steve Graham; Joong won Lee – Society for Research on Educational Effectiveness, 2024
Background/Context: Many students in the United States need access to effective writing instruction, with some requiring intensive intervention. Results from the National Assessment of Education Progress (NAEP) in writing over the past 25 years revealed that most students in the U.S. have yet to attain a proficient level of written expression…
Descriptors: Program Effectiveness, Writing Instruction, Elementary School Students, Intervention
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Nandhakumar, R.; Govindarajan, K. – Turkish Online Journal of Educational Technology - TOJET, 2020
Education for sustainable development is an emerging concept that encompasses a new vision in physics education that empowers the learner to assume responsibility for creating a sustainable future. Physics education is still struggling to adapt to the personalized approach in learning. Personalized learning thrives in this technology-rich…
Descriptors: Instructional Effectiveness, Science Instruction, Physics, Computer Assisted Instruction
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Kara, Sema – International Journal of Technology in Education and Science, 2020
The aim of this study is to examine the prospective visual arts teachers' innovation skills and their attitudes towards computer-assisted teaching in terms of demographic and school factors. In this context, using comparative relational research model; the students' attitudes towards innovation skills and computer assisted teaching were examined…
Descriptors: Preservice Teachers, Visual Arts, Art Teachers, Computer Assisted Instruction
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Yue Ma; Xinwu Zhang; Cody Abbey; Derek Hu; Oliver Lee; Weiting Hung; Chiayuan Chang; Chyi-In Wu; Dimitris Friesen; Scott Rozelle – Journal of Research on Educational Effectiveness, 2024
The objective of the current study is to examine the impact of an in-school computer-assisted learning (CAL) intervention on the math achievement of rural students in Taiwan, including a marginalized subgroup of rural students called Xinzhumin, and the factors associated with this impact. In order to achieve this, we conducted a cluster randomized…
Descriptors: Computer Assisted Instruction, Academic Achievement, Foreign Countries, Rural Youth
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Gao, Ya; Pan, Lin – Language Learning Journal, 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners --…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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