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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Rieber, Lloyd P. – 1990
This study examined the effects of animated presentations on intentional and incidental learning and the degree to which computer practice activities contained intrinsically motivating characteristics as measured by continuing motivation. A total of 70 fourth graders participated in an introductory lesson on Newton's laws of motion. Two levels of…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Grade 4
Rieber, Lloyd P. – 1989
Although the use of animated visuals is both common and popular among computer based instruction (CBI) designers, the theoretical and empirical foundation for their use have not been firmly established. Animated visuals represent a subset of instructional visuals, not a distinctive set. For this reason, general conclusions from research on static…
Descriptors: Animation, Classification, Computer Assisted Instruction, Computer Graphics

ChanLin, Lih-Juan – Journal of Instructional Psychology, 1996
Describes a study of college students that explored the effect of integrating metaphorical strategies in various graphic representations for learning biotechnology concepts. Highlights include student motivation, the use of a criterion-referenced test, and student attitudes as determined through interviews and observations. (Author/LRW)
Descriptors: Biotechnology, Computer Assisted Instruction, Computer Graphics, Criterion Referenced Tests

Noonen, Ann; Dwyer, Francis M. – International Journal of Instructional Media, 1994
Examines the effectiveness of visual illustrations in computer-based education, the effect of order of visual presentation, and whether screen design affects students' use of graphics and text. Results indicate that order of presentation and choice of review did not influence student achievement; however, when given a choice, students selected the…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Instructional Effectiveness
ChanLin, Lih-Juan – 1994
The purpose of this paper is to report specific motivational requirements within each motivation category of Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) model (1991) based on data collected on students' reactions to a computer-assisted learning lesson that incorporated motivational strategies in its design. Interview techniques…
Descriptors: Animation, Case Studies, Computer Assisted Instruction, Computer Graphics
Buchholz, William – 1991
This report describes the development of a project designed to enable high risk high school students to acquire the skills necessary to create computer art. The project was based on a perceived need for the development of a curriculum in computer graphics that would motivate high risk students to acquire skills that could lead to a long term…
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Art
Terrell, Steve; Rendulic, Paul – Journal of Instruction Delivery Systems, 1995
Examines problems surrounding traditional assessment and evaluation in education and suggests ways to broaden the methodology as well as the validity of the assessment process. A study of elementary school students is described that used computer-generated assessment involving graphic feedback with and without text to study motivation and…
Descriptors: Academic Achievement, Analysis of Covariance, Computer Assisted Instruction, Computer Graphics
Billings, Karen – 1982
Many computerized educational activities are controlled by the student as well as by the hardware or software being used. When the student can make decisions that will affect the responses of the computer, the computer becomes a tool for exploration and is not merely a vehicle for delivering instruction. Some of the activities that involve student…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Elementary Secondary Education

Chao, Teng-Mei; Cennamo, Katherine S.; Bruanlich, Elizabeth A. – International Journal of Instructional Media, 1996
Study (35 international students) of the effects of graphics within a computer-assisted instructional program about the rules of American football. Subjects receiving lessons with supplemental graphics received higher post-test scores, completed the test in less time, and reported higher motivation with computer-assisted instruction than those…
Descriptors: Academic Achievement, Athletics, Computer Assisted Instruction, Computer Graphics
Collis, Betty – Computing Teacher, 1988
Outlines three lessons designed to increase students' involvement in social studies classes, excerpted from the author's book, COMPUTERS, CURRICULUM, AND WHOLE-CLASS INSTRUCTION. Student surveys, supported by database and/or graphing software, are used to study immigration, banking and technology, and interpreting graphs and bias in information.…
Descriptors: Bias, Computer Assisted Instruction, Computer Graphics, Curriculum Development
Surber, John R.; Leeder, Jo Ann – Journal of Computer-Based Instruction, 1988
Describes study of fourth and fifth grade students which explained the effect of graphics on student motivation in a microcomputer-based spelling drill program. The role of feedback in instruction is discussed, the impact of graphics on computer software is described, and results are analyzed. (4 references) (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Assisted Instruction, Computer Graphics

Sorensen, Birgitte Holm – Educational Media International, 1993
Describes a development project for the use of computer graphics and video in connection with an inservice training course for primary education teachers in Denmark. Topics addressed include research approaches to computers; computer graphics in learning processes; activities relating to computer graphics; the role of the teacher; and student…
Descriptors: Computer Assisted Instruction, Computer Graphics, Elementary Education, Elementary School Teachers
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