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Wanda Nugroho Yanuarto; Elfis Suanto; Ira Hapsari; Aulia Nisa Khusnia – Mathematics Teaching Research Journal, 2024
An Augmented Reality (AR) approach to creating a maths education app is the focus of this research. To turn the 2D floor plan into 3D objects, students will use their mobile devices to scan the cards. Students can have a better understanding of the 3D shape from various angles by interacting with virtual 3D items. Students can gain a deeper…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Foreign Countries
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Rahman, Mohd. Jasmy Abd; Ismail, Mohd. Arif. Hj.; Nasir, Muhammad – International Education Studies, 2014
This study aims to design and develop an interactive software for teaching and learning physics about motion and vectors analysis. This study also assesses its effectiveness in classroom and assesses the learning motivation of SMA Pekanbaru's students. The software is developed using ADDIE Model design and Life Cycle Model and built using the…
Descriptors: Computer Assisted Instruction, Physics, Computer Software, Teaching Methods
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Juarez Collazo, Norma A.; Corradi, David; Elen, Jan; Clarebout, Geraldine – Higher Education Studies, 2014
Research has documented the use of tools in computer-based learning environments as problematic, that is, learners do not use the tools and when they do, they tend to do it suboptimally. This study attempts to disentangle cause and effect of this suboptimal tool use for experienced learners. More specifically, learner variables (metacognitive and…
Descriptors: Electronic Learning, Computer Assisted Instruction, Computer Uses in Education, Use Studies
Goodin, Laura M. – Online Submission, 2012
In this action research project report, the teacher researcher focused on the problem of lack of achievement of students in middle school social studies classes. The purpose of the project was to increase motivation and engagement of students by incorporating the use of technology; thereby, increasing achievement. A total of 105 sixth-grade…
Descriptors: Feedback (Response), Middle School Students, Check Lists, Action Research
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Limniou, M.; Roberts, D.; Papadopoulos, N. – Computers & Education, 2008
By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…
Descriptors: Computer Simulation, Chemistry, Science Education, Computer Uses in Education
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Silman, Fatos; Gundogdu, Kerim – Online Submission, 2007
The aim of this study is to examine the perceptions of the classroom teachers on the computer use in the TRNC schools. A questionnaire was applied to 84 classroom teachers in 5 schools in Nicosia, the capital city of the TRNC. The answers to the first part of the questionnaire with five subsections were analysed. Descriptive statistics were used…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Measures (Individuals), Teacher Attitudes
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Becker, Henry Jay – Educational Technology, 2000
What uses of computers have effects on student engagement that seem most predicative of important learning? This research provides some evidence about this, examining empirical associations between kinds of software students use, teachers' pedagogical motivations behind their use, and one measure of student engagement: teachers' estimates of the…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Schnider, Robert W. – Gifted Child Today (GCT), 1987
The use of a Computing Resource Centre featuring word processing, spreadsheet, and database management activities by a group of talented and gifted students in Maple Ridge, British Columbia resulted in a marked increase in the students' organizational and planning skills and also in the quality of their work. (CB)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Database Management Systems, Foreign Countries
Winsler, Adam; Manfra, Louis – 2002
Despite pressure for faculty to infuse technology into their teaching, little data exist on the extent to which technology-enhanced instruction in higher education is actually effective in helping faculty members reach instructional goals. This poster shares the results of a pre- post-course evaluation study conducted to assess the extent to which…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Objectives, Educational Technology
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Cosden, Merith A. – Journal of Special Education, 1988
Special and regular education elementary school teachers (n=100) who use microcomputers were queried on: experience with microcomputers, computer access, instructional uses, and perceptions of microcomputer effectiveness. Teachers had academic, rather than social or motivational, goals for computer use, but felt that computers' positive effects…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Disabilities, Elementary Education
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Song, Sang H.; Keller, John M. – Educational Technology Research and Development, 2001
Examines the effects of a prototype of motivationally-adaptive computer-assisted instruction (CAI). Findings indicate CAI can be designed to be motivationally adaptive to respond to changes in learner motivation that may occur over time. Results also illustrate that the ARCS (attention, relevance, confidence, satisfaction) model can be useful and…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Development, Instructional Design
Pikula, Karen – 2000
This paper presents results of a 23-day observation of 36 girls in all-girl math and computer classes at a public school's enrichment summer session for at-risk girls. Ages of the students observed ranged from 12 to 18. The students observed came to school with a long history of truancy, from homes where they suffered neglect and abuse. School was…
Descriptors: Adolescents, Computer Assisted Instruction, Computer Attitudes, Computer Uses in Education
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Sales, Gregory C. – Educational Media International, 1999
Presents information on several critical themes related to multimedia instruction for those involved in the design, development, or use of computer delivered instruction. Addresses software product life cycle; systematic approach to design; multimedia design and development teams; production values; critical components of effective multimedia;…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Instructional Design
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