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Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Green, Rebecca S.; Eppler, Marion A.; Ironsmith, Marsha; Wuensch, Karl L. – British Journal of Educational Technology, 2007
We tested the effects of two embedded review question formats and the application of web design guidelines in a computer-assisted mastery learning course in developmental psychology. Students used either a branching review question format that redirected them to relevant portions of the study module after incorrect answers or a linear format that…
Descriptors: Teaching Methods, Programming, Opinions, Guidelines
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
Online Submission, 2008
The objectives of training activities as stated in the DoW are: 1. to organize training within the project for the participants to learn to use the necessary tools; 2. to support training activities of the partners when they deliver and take in use the tools and practices during extended pilots. The approach with regards to the first point is that…
Descriptors: Foreign Countries, Training Methods, Educational Objectives, Educational Planning
Cramer, Stephen E. – 1984
In early computer assisted instruction (CAI), negative feedback often insulted students and/or provided no useful knowledge. In classroom settings, teachers use the following approaches in dealing with students' wrong answers: (1) ask the question again, louder and slower; (2) ask the question again, using different words; (3) back up and reteach…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Error Patterns
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Morch, Anders; Nygard, Kathrine; Andersen, Renate; Mushtaq, Shazia; Nedic, Damir; Olsen, Espen; Hauge, Trond Eiliv; Vedoy, Gunn; Norenes, Svein Olav; Moen, Anne; Nes, Sturle; Olsen, Dorothy S.; Ludvigsen, Sten; Toiviainen, Hanna; Lallimo, Jiri; Toikka, Seppo; Paavola, Sami; Pohjola, Pasi; Hakkarainen, Kai – Online Submission, 2009
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project. KP-Lab focuses on innovative practices of working with knowledge in higher education, teacher training, and workplaces. Participants of WP10 are University of Helsinki, University of Oslo and Poyry Forest Industry representing both researchers…
Descriptors: Foreign Countries, Higher Education, Program Evaluation, Educational Change
Earle, Rodney – Educational Media and Technology Yearbook, 1998
Examines the past and projects the future path of instructional design (ID). Discusses teacher cognition; common elements in instructional activities and teachers and designers; ID models and teacher planning; instructional design perspectives; and the need to bridge the gap between instructional design theory and the practice of teaching.…
Descriptors: Computer Assisted Instruction, Design Requirements, Designers, Educational Planning
Salisbury, David F. – 1984
This paper summarizes research in modern cognitive theory that relates to the role of computer drill and practice programs in learning and describes a prototype program that exemplifies recommended characteristics. Focus is on four major issues that are relevant to the design and optimization of computer drills: interference, spaced practice,…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Design Requirements

Ruhlmann, Felicitas – Computer Assisted Language Learning, 1995
Argues for the development of tailor-made computer-assisted learning (CAL) tutorials with the aim of replacing traditional lectures in second-language instruction. Issues related to the production of multimedia modular templates and prototypes, including module design, design criteria, methodology, and learner interaction, are described. (seven…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Requirements, Instructional Materials
Maddux, Cleborne D. – 1999
This paper presents an outline and a discussion of the philosophy and rationale for a course taught on Web design and production for teachers at the University of Nevada, Reno. Concepts illustrated on the demonstration page are listed, as are sites to which the main course page has links. Aids and cautions for instructors are provided. The problem…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Design Requirements
Svensson, Lars; Ostlund, Christian – Educational Technology & Society, 2007
Distance Educational Practice is today supported by a range of information systems (IS) design theories. Still, there are surprisingly few strong pedagogical ideas and constructs that are communicated across distance educational institutions. Instead it is often the technology, the software and the medium that is at the centre of attention as we…
Descriptors: Discussion Groups, Electronic Publishing, College Students, Action Research
Lawlor, Joseph, Ed. – 1982
Suggestions for integrating computer technology and composition instruction are presented in four conference papers, summaries of four conference courseware demonstrations, a paper describing computer-based evaluation of textual responses, and a reactor's address. In an overview of the current state of computer-based composition instruction,…
Descriptors: Computer Assisted Instruction, Computer Programs, Demonstration Programs, Design Requirements
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