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Yusuf, Mohamad A.; Sim, Tam S.; Su'ad A. – English Language Teaching, 2014
Learning vocabulary forms a major part for any language learner. Apart from direct teaching of vocabulary, language teachers are always searching for ways to increase their students' vocabulary to enable them to use the language more effectively. Therefore, this study sets out to investigate whether the use of computer textual glosses can aid…
Descriptors: Vocabulary Development, Language Proficiency, Computer Assisted Instruction, English (Second Language)
Scagnoli, Norma; Yontz, Ruth; Choo, Jinhee – E-Learning and Digital Media, 2014
This study explores the use and implementation of computer-assisted language learning (CALL) software in graduate professional education. The investigation looked into self-reported information on graduate students' use of ESL (English as a Second Language) software to improve language skills and their competencies in professional English…
Descriptors: Courseware, Usability, Use Studies, Program Validation
Teo, Timothy; Wong, Su Luan – Journal of Educational Computing Research, 2013
This study explored the key drivers of student teachers' e-learning satisfaction. Three hundred and eighty-seven participants completed a survey questionnaire measuring their self-reported responses to six constructs (tutor quality, perceived usefulness, perceived ease of use, course delivery, facilitating conditions, and course satisfaction).…
Descriptors: Foreign Countries, Usability, Use Studies, Technical Support
Capogna, Stefania – E-Learning and Digital Media, 2012
The article explores the use of e-learning in Italian universities. The aim is to understand how the university system has faced this problem or opportunity to date and what weaknesses or developing perspectives may result from multimedia technologies applied to academic teaching management. After a brief review of the current position of Italian…
Descriptors: Electronic Learning, Participant Observation, Distance Education, Foreign Countries
The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design
Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods
Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
Garcia, Alfonsa; Garcia, Francisco; Rodriguez, Gerardo; de la Villa, Agustin – International Journal for Technology in Mathematics Education, 2011
In recent years, a considerable number of teachers in Spain have been using DERIVE to teach math subjects in High Schools and Universities. This software has been used by the authors of this work as a support tool in Mathematics courses for Engineering. Since Texas Instruments does not support DERIVE, we were faced with finding an alternative…
Descriptors: Foreign Countries, Engineering Education, Teaching Methods, Computer Software
Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
Luor, Tainyi; Hu, Changya; Lu, His-Peng – British Journal of Educational Technology, 2009
While numerous previous studies have focused on the use of some corporate e-learning programmes (CELP), little is known about the difference between users' pre-installation reactions to CELP and user's post-installation reactions to CELP. This study narrows the above gap with two investigations into a financial company's CELP. In the…
Descriptors: Computer Assisted Instruction, Corporations, Multiple Regression Analysis, Employee Attitudes
Barendregt, Wolmet; Bekker, Tilde M. – Computers & Education, 2011
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions about an educational computer game for learning English introduced in three schools offering different levels of freedom to choose school activities. The results indicated that the general behaviour of the children with the game was very different…
Descriptors: Class Activities, Learning Activities, Educational Games, Opinions
Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Vega-Gorgojo, Guillermo; Bote-Lorenzo, Miguel L.; Asensio-Perez, Juan I.; Gomez-Sanchez, Eduardo; Dimitriadis, Yannis A.; Jorrin-Abellan, Ivan M. – Computers & Education, 2010
This paper introduces Ontoolsearch, a new search system that can be employed by educators in order to find suitable tools for supporting collaborative learning settings. Current tool search facilities commonly allow simple keyword searches, limiting the accuracy of obtained results. In contrast, Ontoolsearch supports semantic querying of tool…
Descriptors: Information Retrieval, Educational Resources, Comparative Analysis, Computer Software
Ibabe, Izaskun; Jauregizar, Joana – Higher Education: The International Journal of Higher Education and Educational Planning, 2010
The present work describes an experience of educational innovation in a university context. Its aim was to determine the relationship between students' frequency of use of online self-assessment with feedback and their final performance on the course, taking into account both learners' motivation and perceived usefulness of these resources for…
Descriptors: Feedback (Response), Academic Achievement, Student Motivation, Educational Innovation