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Kazemitabar, Maedeh A.; Lajoie, Susanne P.; Li, Tianshu – International Journal of Computer-Supported Collaborative Learning, 2022
Computer-supported collaborative learning (CSCL) environments may at times become socio-emotionally tense and pose challenges that may have detrimental effects on mutual trust and shared mental models. Objective: This study aims to examine and classify general teamwork challenges in a novel but authentic CSCL setting (hackathon) to identify…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Teamwork, Barriers
Zengin, Yilmaz – International Journal for Technology in Mathematics Education, 2023
This study explores university students' understanding of the relationships between formal definitions of the limit of a function and the limit of a sequence in terms of the accumulation point in a technology-enhanced collaborative learning environment. The participants of this study are 17 prospective mathematics teachers. The data are collected…
Descriptors: Computer Software, Mathematics Instruction, Undergraduate Students, Concept Formation
Dana Kube; Sebastian Gombert; Brigitte Suter; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender stereotypes about women and men are prevalent in computer science (CS). The study's goal was to investigate the role of gender bias in computer-supported collaborative learning (CSCL) in a CS context by elaborating on gendered experiences in the perception of individual and team performance in mixed-gender teams in a hackathon.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Gender Issues, Learning Activities
Gamze Ozogul; Jana Reisslein; Martin Reisslein – International Journal of Designs for Learning, 2016
Even though engineering outreach to K-12 schools initially seemed to be a simple undertaking, it proved to require complex design solutions related to a variety of issues. The purpose of this design case is to tell the story of our National Science Foundation (NSF) supported engineering outreach project, that took place between the years of…
Descriptors: Engineering Education, Kindergarten, Elementary Secondary Education, Computer Assisted Instruction
Leahy, Christine – IAFOR Journal of Language Learning, 2016
This research study explores the learning potential of a computer-assisted language learning (CALL) activity. Research suggests that the dual emphasis on content development and language accuracy, as well as the complexity of L2 production in natural settings, can potentially create cognitive overload. This study poses the question whether, and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction
Slof, Bert; Erkens, Gijsbert; Kirschner, Paul A.; Helms-Lorenz, Michelle – Computers & Education, 2013
This study examined whether inspecting and constructing different part-task-specific visualizations differentially affects learning. To this end, a complex business-economics problem was structured into three phase-related part-tasks: (1) determining core concepts, (2) proposing multiple solutions, and (3) coming to a single solution. Each phase…
Descriptors: Group Activities, Cooperative Learning, Teamwork, Achievement Gains
Leger, Pierre-Majorique; Charland, Patrick; Feldstein, Harvey D.; Robert, Jacques; Babin, Gilbert; Lyle, Derick – Journal of Information Technology Education, 2011
Enterprise Resource Planning (ERP) systems are commercial software packages that enable the integration of transactions-oriented data and business processes throughout an organization. Most of the world's largest organizations have already adopted an ERP system, and many mid-size organizations are turning to them as well. The implementation of an…
Descriptors: Program Effectiveness, Educational Technology, Simulation, Industry
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
Gutierrez, Eladio; Trenas, Maria A.; Ramos, Julian; Corbera, Francisco; Romero, Sergio – Computers & Education, 2010
This work describes a new "Moodle" module developed to give support to the practical content of a basic computer organization course. This module goes beyond the mere hosting of resources and assignments. It makes use of an automatic checking and verification engine that works on the VHDL designs submitted by the students. The module automatically…
Descriptors: Assignments, Teamwork, Units of Study, Educational Assessment
Sancho-Thomas, Pilar; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Computers & Education, 2009
University courses about computer programming usually seek to provide students not only with technical knowledge, but also with the skills required to work in real-life software projects. Nowadays, the development of software applications requires the coordinated efforts of the members of one or more teams. Therefore, it is important for software…
Descriptors: Constructivism (Learning), Dropout Rate, Computer Assisted Instruction, Problem Based Learning
Katernyak, Ihor; Ekman, Sten; Ekman, Annalill; Sheremet, Mariya; Loboda, Viktoriya – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to present an example of how the synergy of different competences in students' teams, out-of-the-box thinking style and various motivation factors in a culturally diverse learning environment is the foundation for knowledge construction, driven by the idea generation process and co-creation--the so-called…
Descriptors: Computer Mediated Communication, Learning Processes, Profiles, Teamwork
Peer reviewedSormunen, Carolee; Ray, Charles M. – Delta Pi Epsilon Journal, 1996
Business students (n=22) who completed writing assignments in face-to-face collaborations were compared to those (n=40) using group support systems software. Posttest performance was significantly higher for both groups. Software users had significantly higher performance on the content and organization components of writing. (SK)
Descriptors: Business Communication, Collaborative Writing, Computer Assisted Instruction, Computer Software
Peer reviewedUnderwood, Geoffrey; Underwood, Jean D. M. – Computers & Education, 1998
This article on childrens' interactive talking books examines: (1) how pairs of children interact when using the Broderbund multimedia CD-ROM storybook "Living Books"; (2) whether their patterns of interaction reflect the gender composition of the pair; and (3) if different types of pairs interact differently and remember the activity differently.…
Descriptors: Children, Computer Assisted Instruction, Computer Software, Cooperative Learning
Fisher, Kathleen M.; Lipson, Joseph I. – 1983
Although the quality of educational software is increasing dramatically, the need for good instructional software far surpasses the supply. There are at present relatively few authors with the array of knowledge and skills necessary to produce high quality interactive instruction. In the absence of trained authors, much of the available software…
Descriptors: Computer Assisted Instruction, Computer Software, Curriculum Design, Demand Occupations
Anderson, Mary A. – 1988
This manual on developing teamwork at the computer provides cooperative learning activities for grades K-10 which promote the development of academic, computer, and social skills. The manual is divided into three sections: (1) "Getting To Know Each Other"; (2) "Group Cohesion"; and (3) "Group Problem Solving." The first group includes 10…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Cooperative Learning
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