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Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Cates, Ward Mitchell – Journal of Educational Computing Research, 2002
Reports descriptive analyses of production data gathered from experienced instructional developers who used a commercial authoring package and supplemental coding over a one-year period to produce three separate instructional lessons on thinking skills as part of a larger commercial educational product. (Author/LRW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Material Development, Multimedia Materials
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Wild, Martyn; Quinn, Clark – British Journal of Educational Technology, 1998
Addresses educational theories in the design of interactive learning environments, and examines implications for effective instructional multimedia design. Argues for the use of dynamic modeling tools and suggests that systems thinking is a cognitive skill that technological developments, particularly in multimedia, have made more addressable.…
Descriptors: Cognitive Development, Computer Assisted Instruction, Design Requirements, Educational Theories
Smith, Peter E. – Educational Technology, 1989
Presents guidelines for developing computer-assisted instructional materials that are based on theoretical instructional theories, including behaviorism; neobehaviorism (imitation and modeling); information processing; cognitive psychology; and learning styles. Guidelines highlight feedback and reinforcement, practice opportunities, sequencing,…
Descriptors: Behaviorism, Cognitive Processes, Cognitive Psychology, Computer Assisted Instruction
Fontana, Lynn A.; And Others – 1993
In June 1990, the research group at George Mason University (Virginia) Center for Interactive Educational Technology began designing a multimedia prototype to foster higher-order thinking skills in social studies. As an initial step, the Civil War Interactive Project using the Ken Burns documentary, "The Civil War," was used in a design…
Descriptors: Civil War (United States), Computer Assisted Instruction, Cooperative Learning, Databases
Education Turnkey Systems, Inc., Falls Church, VA. – 1989
This report summarizes activities related to the development, field testing, evaluation, and marketing of the "Scientists at Work" program which combines computer assisted instruction with database tools to aid cognitively impaired middle and early high school children in learning and applying thinking skills to science. The brief report…
Descriptors: Biological Sciences, Computer Assisted Instruction, Courseware, Databases
Harvey, Francis A.; Charnitski, Christina Wotell – 1998
Strategies and programs for improving mathematics instruction should be derived from sound educational theory. The sociocultural learning theories of Vygotsky may offer guidance in developing technology-based mathematics curriculum materials consonant with the NCTM (National Council of Teachers of Mathematics) goals and objectives. Vygotsky's…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Concept Formation, Cooperative Learning