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Showing 1 to 15 of 24 results Save | Export
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Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Incorporating virtual reality (VR) technology into training environments has been effective as it allows training to remain safe, efficient, and meaningful. Welding training is no exception, with research highlighting benefits such as decreased welder anxiety, increased cost- and time-efficiency, reduction in material usage, and advanced levels of…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Assisted Instruction, Welding
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Urlings, Judith H. J.; Roelofs, Erik; Cuenen, Ariane; Brijs, Kris; Brijs, Tom; Jongen, Ellen M. M. – Educational Gerontology, 2019
A possible path towards preserving and remediating driving skills while aging is driver training. Previous studies have yielded mixed results with respect to various types of interventions, such as classroom-based training, on-road driving classes and functional abilities training. The present study-incorporated training features found to be…
Descriptors: Educational Gerontology, Older Adults, Driver Education, Computer Simulation
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
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Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
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Cole, Anne; Berge, Zane L. – Journal of Educational Technology, 2009
Corporate training professionals led the explosion of e-learning solutions in the 1990s. Yet in 2008, as new generations of technology-savvy, computer games-oriented employees are entering the workforce, corporate training departments are far behind universities in exploring the use of virtual worlds like Second Life or Protosphere as platforms…
Descriptors: Corporate Education, Training, Electronic Learning, Computer Assisted Instruction
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Heathman, Dena J.; Kleiner, Brian H. – Training and Development, 1991
New applications of computer-assisted training being developed include telecommunications, artificial intelligence, soft skills training, and performance support systems. Barriers to acceptance are development time, costs, and lack of human contact. (SK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Corporate Education, Job Performance
Bloom, Charles P.; And Others – 1992
The objective of the current research program was to develop a prototype knowledge acquisition tool that could enable the investigation of knowledge acquisition issues for instructional systems. Our approach to accomplishing this objective entailed the identification of the types of knowledge to be acquired, the evaluation of methods of acquiring…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Expert Systems
Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Gordon, Jack – Training, 1997
As the focus shifts to learning in the workplace, emphasis is being placed on "infonuggets," chunking, or granularization: delivery of bits of training and information as needed on the job. Some delivery methods include electronic performance support systems, the Internet, and computer simulation. (SK)
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Corporate Education
Bovier, Connie – Training, 1993
SimuFlite Co. nearly went under when a state-of-the-art computer-based training simulation for airplane pilots took too long to develop and was not liked by participants. The revamped program emphasized live instructors, technical manuals, and videotapes. The program's failure illustrates the disadvantages of computer-based training. (SK)
Descriptors: Aviation Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Laurillard, D. M. – 1983
This paper discusses the styles of computer-based learning and computer-based training in terms of their fundamental characteristics, including balance of control between program and learner, and the kinds of learning activity they induce. Learning and training are not considered to be intrinsically different in practice, and styles such as…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware
Lewis, R., Ed.; Mace, Terry, Ed. – 1989
This paper describes a project which aims to create an authoring environment for simulation-based training in order to illustrate features necessary for: (1) an environment which can be used by teachers/trainers with minimum technical skills; (2) rapid prototyping by all courseware producers; (3) and tools for model building. The paper begins with…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software Development
Hawkes, Ellen G. – 1983
A case is made for the use of computer assisted instruction (CAI) in Child Development Associate (CDA) training programs conducted on-campus in conjunction with an educational curriculum or conducted off-campus in conjunction with child care programs. The following points are made: (1) CAI can be used to supplement and amplify a teacher's…
Descriptors: Child Caregivers, Competency Based Teacher Education, Computer Assisted Instruction, Computer Simulation
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