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Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Incorporating virtual reality (VR) technology into training environments has been effective as it allows training to remain safe, efficient, and meaningful. Welding training is no exception, with research highlighting benefits such as decreased welder anxiety, increased cost- and time-efficiency, reduction in material usage, and advanced levels of…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Assisted Instruction, Welding
Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design
Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
Tan, Zheyu; Beuran, Razvan; Hasegawa, Shinobu; Jiang, Weiwei; Zhao, Min; Tan, Yasuo – Education and Information Technologies, 2020
Cybersecurity is no longer an issue discussed only between the professionals or technologists, but it is also closely related to ordinary people whose daily life is exposed to kinds of cyberattacks. And Womabat Security Technologies conducted a survey revealed that ransomware is an unknown concept to nearly two-thirds of employees. In practical,…
Descriptors: Computer Security, Information Security, Training, Computer Assisted Instruction
Tsai, Hsin-Yi Sandy; Rikard, R. V.; Cotten, Shelia R.; Shillair, Ruth – Educational Gerontology, 2019
The purpose of this study is to examine the process from technology exploration to acceptance for older adults. A senior technology exploration, learning, and acceptance (STELA) model is proposed to examine the technology exploration and learning process. Adopting a new technology can pose challenges with increasing age. In order to help older…
Descriptors: Older Adults, Computer Use, Training, Learning Processes
Costanza Ruffini; Eleonora Pizzigallo; Chiara Pecini; Laura Bertolo; Barbara Carretti – Reading Research Quarterly, 2025
It is acknowledged the need for interventions to improve reading comprehension and its cognitive underpinnings, such as executive functions. The present study implemented a computerized cognitive training for enhancing reading comprehension in primary school children through EF activities embedded in text comprehension exercises. 263 third and…
Descriptors: Executive Function, Computer Assisted Instruction, Training, Reading Instruction
Que Zheng; Kathy Kar-man Shum – Journal of Autism and Developmental Disorders, 2025
Purpose: This study aimed to investigate the effects of a self-paced digital working memory (WM) intervention on preschoolers with ADHD symptoms and explore the relation between WM and time perception (TP) through a randomized controlled trial. Method: Fifty preschoolers between four-to-six years of age (M = 4.93 years) were randomly assigned to…
Descriptors: Randomized Controlled Trials, Short Term Memory, Intervention, Preschool Children
Campanaro, Alexandra M.; Vladescu, Jason C.; DeBar, Ruth M.; Deshais, Meghan A.; Manente, Christopher J. – Journal of Applied Behavior Analysis, 2023
Behavioral skills training (BST) is considered one of the most effective staff training techniques to implement a wide variety of behavioral technologies; however, research has found a lack of implementation of BST across human service settings due to a shortage of organizational time and resources. The purpose of the present study was first to…
Descriptors: Behavior Modification, Training, Skill Development, Staff Development
Sijia Chen; Jan-Louis Kruger – Interpreter and Translator Trainer, 2024
Following a preliminary study that examined the potential effectiveness of a computer-assisted consecutive interpreting (CACI) mode, this paper presents a further trial of the CACI workflow. The workflow involves respeaking using speech recognition (SR) in phase I and production assisted by the SR text and its machine translation (MT) output in…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Translation, Speech Communication
Baruni, Rasha R. – ProQuest LLC, 2023
Children can experience unintentional injuries due to safety threats found in their environments (Centers for Disease Control and Prevention, 2008). Researchers have shown that children can be taught safety responses using behavioral skills training (BST) and in situ training (IST). Within the safety skills literature, there is evidence that…
Descriptors: Interaction, Computer Assisted Instruction, Training, Safety Education
Navjot Singh – ProQuest LLC, 2024
The rapid growth of edge computing, 5G, and IoT technologies has led to a significant increase in distributed data, creating both opportunities and challenges for machine learning. Federated learning has emerged as a promising approach to enable collaborative model training across decentralized devices while not sharing user data. However,…
Descriptors: Artificial Intelligence, Cooperative Learning, Communications, Efficiency
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training

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