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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
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Simonson, Nancee – Journal of Interactive Instruction Development, 1998
Describes a project that converted a stand-up training class to an interactive Web site posted on an Intranet for access by all employees. Topics include the wide range of possible users with different locations and time schedules, cognitive flexibility theory and flexible learning environments, and use as an electronic-performance support system.…
Descriptors: Computer Assisted Instruction, Design Requirements, Educational Environment, Training Methods
Online Submission, 2008
The objectives of training activities as stated in the DoW are: 1. to organize training within the project for the participants to learn to use the necessary tools; 2. to support training activities of the partners when they deliver and take in use the tools and practices during extended pilots. The approach with regards to the first point is that…
Descriptors: Foreign Countries, Training Methods, Educational Objectives, Educational Planning
Silver, Dorothy Z.; Clapp, Elizabeth J. – 1983
This is the final paper in a series of three on SYS IV, a computer-based management system developed by the PLATO Curriculum Project (PCP) which tests students, routes students to lessons, stores detailed records of online student activity, and keeps summary records of student activities. An introduction describes how the system simultaneously…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Programs, Design Requirements
Morch, Anders; Nygard, Kathrine; Andersen, Renate; Mushtaq, Shazia; Nedic, Damir; Olsen, Espen; Hauge, Trond Eiliv; Vedoy, Gunn; Norenes, Svein Olav; Moen, Anne; Nes, Sturle; Olsen, Dorothy S.; Ludvigsen, Sten; Toiviainen, Hanna; Lallimo, Jiri; Toikka, Seppo; Paavola, Sami; Pohjola, Pasi; Hakkarainen, Kai – Online Submission, 2009
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project. KP-Lab focuses on innovative practices of working with knowledge in higher education, teacher training, and workplaces. Participants of WP10 are University of Helsinki, University of Oslo and Poyry Forest Industry representing both researchers…
Descriptors: Foreign Countries, Higher Education, Program Evaluation, Educational Change
Montague, William E. – 1982
In most existing computer assisted instruction (CAI), the nature of the instruction would not actually require a computer. Text is presented and read, questions are asked, and then materials are presented or reviewed depending on students' answers. There are two problems with this approach: computer capabilities for interactive task simulation are…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Graphics, Computer Programs
Hannaman, David L.; And Others – 1985
One means by which subordinate leaders in armor units can practice command, control, and communication (C3 skills) before participating in field exercises is with the use of a computer supported battle simulation. This report describes the functional requirements and hardware configuration for Simulation in Combined Arms Training (SIMCAT), a…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Criteria
Naval Training Equipment Center, Orlando, FL. Human Factors Lab. – 1984
A complete bibliographic reference and an abstract are provided for each of 66 publications of the Human Factors Laboratory from 1979 through 1983, including in-house and contractor-developed documents. Documents are indexed by source, author, and subject matter. Publications address such topics as adaptive training, air combat maneuvering,…
Descriptors: Computer Assisted Instruction, Design Requirements, Flight Training, Human Factors Engineering
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Colbrunn, Shonn R.; Van Tiem, Darlene M. – Performance Improvement, 2000
Discusses the benefits of Web-based training for organizations, including immediacy, convenience, and consistency, and addresses issues that arise when converting a classroom course. Topics include organizational readiness; time allocation; technical readiness; course appropriateness for the Web; and design strategies, including converting text,…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Graphics, Design Requirements
Barron, Ann; Varnadoe, Susan – Instruction Delivery Systems, 1992
Discussion of incorporating audio into videodiscs for multimedia educational applications highlights a project developed for the Navy that used digital audio in an interactive video delivery system (IVDS) for training sonar operators. Storage constraints with videodiscs are explained, design requirements for the IVDS are described, and production…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Software Development, Computer Storage Devices
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