Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Assisted Instruction | 3 |
Computer System Design | 3 |
Educational Technology | 3 |
Video Games | 3 |
Computer Simulation | 2 |
Computer Software | 2 |
Educational Games | 2 |
Instructional Design | 2 |
Instructional Materials | 2 |
Animation | 1 |
Computer Games | 1 |
More ▼ |
Author
Fernandez-Manjon, Baltasar | 1 |
Gilbert, Juan E. | 1 |
Hummel, Hans G. K. | 1 |
Martinez-Ortiz, Ivan | 1 |
Moreno-Ger, Pablo | 1 |
Nadolski, Rob J. | 1 |
Sierra, Jose Luis | 1 |
Slootmaker, Aad | 1 |
Thomas, Pilar Sancho | 1 |
van der Vegt, Wim | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Moreno-Ger, Pablo; Thomas, Pilar Sancho; Martinez-Ortiz, Ivan; Sierra, Jose Luis; Fernandez-Manjon, Baltasar – Journal of Interactive Media in Education, 2007
In this paper, we propose three different ways of using IMS Learning Design to support online adaptive learning modules that include educational videogames. The first approach relies on IMS LD to support adaptation procedures where the educational games are considered as Learning Objects. These games can be included instead of traditional content…
Descriptors: Video Games, Educational Games, Learning Modules, Computer Software
Gilbert, Juan E. – 2002
The acceptance of animation technologies is increasing. Video games, such as Sony PlayStation (SONY, 2002), have become part of the culture for young people from kindergarten through undergraduate school. Animation technologies have been implemented into educational systems in the form of animated pedagogical agents (Johnson, 2000). The research…
Descriptors: Animation, Computer Assisted Instruction, Computer Simulation, Computer System Design