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Cebeci, Halil Ibrahim; Yazgan, Harun Resit; Geyik, Abdulkadir – ALT-J: Research in Learning Technology, 2009
This study explores the relationship between the student performance and instructional design. The research was conducted at the E-Learning School at a university in Turkey. A list of design factors that had potential influence on student success was created through a review of the literature and interviews with relevant experts. From this, the…
Descriptors: Correlation, College Students, Grade Point Average, Academic Achievement
Askar, Petek; Altun, Arif – Educational Technology & Society, 2009
A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed based on pre-determined expectations and learners are evaluated to what extent they master these expectations. Representation…
Descriptors: Feedback (Response), Elementary Secondary Education, Thinking Skills, Expectation
Peer reviewedLight, Jeanene C.; Goddard, Catherine F. – Library Software Review, 1994
Discusses the selection and evaluation of locally mounted computer files for health sciences libraries, including informational programs such as bibliographic and factual databases; computer-assisted instruction programs; and expert systems. Topics addressed include print sources; database sources; selection criteria, including content and cost;…
Descriptors: Computer Assisted Instruction, Computer Selection, Computer Software, Computer Software Evaluation
Peer reviewedIrizarry, Estelle – Computers and the Humanities, 1992
Presents an overview of educational computing for the nonspecialist classroom teacher. Describes computer-assisted instruction and reviews recent technological developments in the field. Predicts increasingly creative and efficient use of computers and software by teachers and students in all humanities disciplines. (CFR)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Computer Software Selection
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Educational Technology, Information Technology, Foreign Countries, Interference (Language)
Yusoff, Rasimah Che Mohd; Zaman, Halimah Badioze; Ahmad, Azlina – Australasian Journal of Educational Technology, 2011
This study investigates users' perception and acceptance of mixed reality (MR) technology. Acceptance of new information technologies has been important research area since 1990s. It is important to understand the reasons why people accept information technologies, as this can help to improve design, evaluation and prediction how users will…
Descriptors: Foreign Countries, Intention, Biomedicine, Science Instruction
MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
Pennington, Robert C.; Ault, Melinda Jones; Schuster, John W.; Sanders, Ann – Assistive Technology Outcomes and Benefits, 2011
In the current study, the researchers evaluated the effects of simultaneous prompting and computer-assisted instruction on the story-writing responses of 3 males with autism, 7 to 10 ears of age. Classroom teachers conducted all probe and training sessions. The researchers used a multiple baseline across participants design to evaluate the…
Descriptors: Prompting, Training, Writing Skills, Teaching Methods
Bridge, P.; Appleyard, R. M.; Ward, J. W.; Philips, R.; Beavis, A. W. – Computers & Education, 2007
Due to the lengthy learning process associated with complicated clinical techniques, undergraduate radiotherapy students can struggle to access sufficient time or patients to gain the level of expertise they require. By developing a hybrid virtual environment with real controls, it was hoped that group learning of these techniques could take place…
Descriptors: Teaching Methods, Educational Technology, Virtual Classrooms, Computer Simulation
Sun, Koun-Tem; Lin, Ching-Ling; Wang, Sheng-Min – International Journal of Science and Mathematics Education, 2010
The relative positions of the sun, moon, and earth, their movements, and their relationships are abstract and difficult to understand astronomical concepts in elementary school science. This study proposes a three-dimensional (3-D) virtual reality (VR) model named the "Sun and Moon System." This e-learning resource was designed by…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Computer Simulation
Kebritchi, Mansureh – British Journal of Educational Technology, 2010
Even though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers' adoption of…
Descriptors: Instructional Design, Elementary Secondary Education, Computers, Educational Games
Ibabe, Izaskun; Jauregizar, Joana – Higher Education: The International Journal of Higher Education and Educational Planning, 2010
The present work describes an experience of educational innovation in a university context. Its aim was to determine the relationship between students' frequency of use of online self-assessment with feedback and their final performance on the course, taking into account both learners' motivation and perceived usefulness of these resources for…
Descriptors: Feedback (Response), Academic Achievement, Student Motivation, Educational Innovation
Mendez, Juan A.; Gonzalez, Evelio J. – Computers & Education, 2010
As it happens in other fields of engineering, blended learning is widely used to teach process control topics. In this paper, the inclusion of a reactive element--a Fuzzy Logic based controller--is proposed for a blended learning approach in an introductory control engineering course. This controller has been designed in order to regulate the…
Descriptors: Online Courses, Web Based Instruction, Internet, Blended Learning
Squires, David; McDougall, Anne – 1994
A new paradigm is proposed for thinking about educational software, based on a the mutual interaction of the perspectives of those concerned in the use of educational software: the student, the teacher, and the software designer. This rejects the usual checklist approach and leads instead to an approach to software selection closely associated…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation

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