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Rosell-Aguilar, Fernando – Computer Assisted Language Learning, 2007
The popularization of portable media players such as the "iPod," and the delivery of audio and video content through content management software such as "iTunes" mean that there is a wealth of language learning resources freely available to users who may download them and use them anywhere at any time. These resources vary greatly in quality and…
Descriptors: Educational Quality, Computer Assisted Instruction, Computer Software, Second Language Learning
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
Sugar, William; Brown, Abbie – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the authors explore the origins of computer-based instruction (CBI) and its influences on the Instructional Design and Technology profession. Specifically, the authors first identify four particularly popular CBI methodologies: (1) tutorials; (2) simulations; (3) games; and (4) hypermedia/web-based applications. Then, they examine…
Descriptors: Instructional Design, Professional Associations, Educational Technology, Profiles
Scrimshaw, Peter – 1988
In evaluating IMAGE, an open-ended computer assisted learning program designed to enable English children to produce, modify, and print artwork created on the computer, teachers' perceptions of the program were focused on what the software package can do and what can be learned from using the program. Eighty teachers utilized the package in their…
Descriptors: Art Activities, Art Education, Art Products, Computer Assisted Design
Spector, J. Michael; And Others – 1991
As one of a series of studies being conducted to develop a useful (predictive) model of the instructional design process that is appropriate to military technical training settings, this study performed initial evaluations on two pieces of instructional design software developed by M. David Merrill and colleagues at Utah State University i.e.,…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Barrett, Andrew J.; And Others – 1990
The Center for Interactive Technology, Applications, and Research at the College of Engineering of the University of South Florida (Tampa) has developed objective and descriptive evaluation models to assist in determining the educational potential of computer and video courseware. The computer-based courseware evaluation model and the video-based…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Content Validity
Kiefer, Kate – ADE Bulletin, 1987
Reviews research on the efficacy of word processing programs in teaching students how to revise their papers and speculates on what kinds of programs will be available in the future. (JC)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Computer Software Reviews
Peer reviewedMiller, Anne, Ed.; Radziemski, Cathy, Ed. – School Science and Mathematics, 1988
Reviews two software packages for the Macintosh series. "Course Builder 2.0," a courseware authoring system, allows the user to create programs which stand alone and may be used independently in the classroom. "World Builder," an artificial intelligence software package, allows creative thinking, problem-solving, and…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Computer Software Reviews
Peer reviewedJournal of Chemical Education, 1988
Reviews two computer programs: "Molecular Graphics," which allows molecule manipulation in three-dimensional space (requiring IBM PC with 512K, EGA monitor, and math coprocessor); and "Periodic Law," a database which contains up to 20 items of information on each of the first 103 elements (Apple II or IBM PC). (MVL)
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Graphics
Holzberg, Carol S.; And Others – Classroom Computer Learning, 1989
Reviews five Apple II computer programs: (1) The Research Companion: Supreme Court Decisions, grades 9-12; (2) Rebus Writer--vocabulary, problem solving, wordplay, grades 3-12; (3) Playing with Science: Temperature--MBL for grades K-7; (4) Exploring Science: Temperature--MBL for grades 6-12; and (5) ShowOff--graphics, desktop presentations for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software

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